34 lines
928 B
C#
34 lines
928 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms("Linux", "Win64")]
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public class BreakpadSymbolEncoderTarget : TargetRules
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{
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public BreakpadSymbolEncoderTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "BreakpadSymbolEncoder";
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// Make SymsLibDump the shipping version
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UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
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// Lean and mean
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bBuildDeveloperTools = false;
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// Compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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// Logs are still useful to print the results
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bUseLoggingInShipping = true;
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// Make a console application under Windows, so entry point is main() everywhere
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bIsBuildingConsoleApplication = true;
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bUseUnityBuild = false;
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}
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}
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