51 lines
2.1 KiB
C++
51 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BlankProgram.h"
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#include "RequiredProgramMainCPPInclude.h"
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DEFINE_LOG_CATEGORY_STATIC(LogBlankProgram, Log, All);
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IMPLEMENT_APPLICATION(BlankProgram, "BlankProgram");
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INT32_MAIN_INT32_ARGC_TCHAR_ARGV()
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{
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FTaskTagScope Scope(ETaskTag::EGameThread);
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ON_SCOPE_EXIT
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{
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LLM(FLowLevelMemTracker::Get().UpdateStatsPerFrame());
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RequestEngineExit(TEXT("Exiting"));
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FEngineLoop::AppPreExit();
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FModuleManager::Get().UnloadModulesAtShutdown();
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FEngineLoop::AppExit();
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};
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if (int32 Ret = GEngineLoop.PreInit(ArgC, ArgV))
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{
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return Ret;
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}
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// to run automation tests in BlankProgram:
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// * set `bForceCompileDevelopmentAutomationTests` to `true` in `BlankProgramTarget` constructor in "BlankProgram.Target.cs"
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// add `FAutomationTestFramework::Get().StartTestByName(TEXT("The name of the test class passed to IMPLEMENT_SIMPLE_AUTOMATION_TEST or TEST_CASE_NAMED"), 0);` right here
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// to link with "CoreUObject" module:
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// * uncomment `PrivateDependencyModuleNames.Add("CoreUObject");` in `BlankProgram` constructor in "BlankProgram.Build.cs"
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// * set `bCompileAgainstCoreUObject` to `true` in `BlankProgramTarget` constructor in "BlankProgram.Target.cs"
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// to enable tracing:
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// * uncomment `AppendStringToPublicDefinition("UE_TRACE_ENABLED", "1");` in `BlankProgram` constructor in "BlankProgram.Build.cs"
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// * uncomment `GlobalDefinitions.Add("UE_TRACE_ENABLED=1");` in `BlankProgramTarget` constructor in "BlankProgram.Target.cs"
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// you may need to enable compilation of a particular trace channel, e.g. for "task" traces:
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// * add `GlobalDefinitions.Add("UE_TASK_TRACE_ENABLED=1");` in `BlankProgramTarget` constructor in "BlankProgram.Target.cs"
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// you'll still need to enable this trace channel on cmd-line like `-trace=task,default`
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// to enable LLM tracing, uncomment the following in `BlankProgram` constructor in "BlankProgram.Build.cs":
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// GlobalDefinitions.Add("LLM_ENABLED_IN_CONFIG=1");
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// GlobalDefinitions.Add("UE_MEMORY_TAGS_TRACE_ENABLED=1");
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UE_LOG(LogBlankProgram, Display, TEXT("Hello World"));
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return 0;
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}
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