Files
UnrealEngine/Engine/Source/Programs/AutomationTool/TVOS/TVOSPlatform.Automation.cs
2025-05-18 13:04:45 +08:00

179 lines
8.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using AutomationTool;
using UnrealBuildTool;
using System.Text.RegularExpressions;
using EpicGames.Core;
public class TVOSPlatform : IOSPlatform
{
public TVOSPlatform()
:base(UnrealTargetPlatform.TVOS)
{
TargetIniPlatformType = UnrealTargetPlatform.IOS;
}
public override bool PrepForUATPackageOrDeploy(UnrealTargetConfiguration Config, FileReference ProjectFile, string InProjectName, DirectoryReference InProjectDirectory, FileReference Executable, DirectoryReference InEngineDir, bool bForDistribution, string CookFlavor, bool bIsDataDeploy, bool bCreateStubIPA, bool bIsUEGame)
{
string TargetName = Path.GetFileNameWithoutExtension(Executable.FullName).Split("-".ToCharArray())[0];
FileReference TargetReceiptFileName;
if (bIsUEGame)
{
TargetReceiptFileName = TargetReceipt.GetDefaultPath(InEngineDir, "UnrealGame", UnrealTargetPlatform.TVOS, Config, null);
}
else
{
TargetReceiptFileName = TargetReceipt.GetDefaultPath(InProjectDirectory, TargetName, UnrealTargetPlatform.TVOS, Config, null);
}
return TVOSExports.PrepForUATPackageOrDeploy(Config, ProjectFile, InProjectName, InProjectDirectory, Executable, InEngineDir, bForDistribution, CookFlavor, bIsDataDeploy, bCreateStubIPA, TargetReceiptFileName, Log.Logger);
}
public override void GetProvisioningData(FileReference InProject, bool bDistribution, out string MobileProvision, out string SigningCertificate, out string Team, out bool bAutomaticSigning)
{
TVOSExports.GetProvisioningData(InProject, bDistribution, out MobileProvision, out SigningCertificate, out Team, out bAutomaticSigning);
}
public override bool DeployGeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, bool bIsUEGame, string GameName, bool bIsClient, string ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, TargetReceipt Receipt)
{
return TVOSExports.GeneratePList(ProjectFile, Config, ProjectDirectory, bIsUEGame, GameName, bIsClient, ProjectName, InEngineDir, AppDirectory, Receipt, Log.Logger);
}
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
{
return bIsClientOnly ? "TVOSClient" : "TVOS";
}
public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
{
// if (UnrealBuildTool.BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Mac)
{
// copy the icons/launch screens from the engine
{
FileReference SourcePath = FileReference.Combine(SC.LocalRoot, "Engine", "Binaries", "TVOS", "AssetCatalog", "Assets.car");
if(FileReference.Exists(SourcePath))
{
SC.StageFile(StagedFileType.SystemNonUFS, SourcePath, new StagedFileReference("Assets.car"));
}
}
// copy any additional framework assets that will be needed at runtime
{
DirectoryReference SourcePath = DirectoryReference.Combine((SC.IsCodeBasedProject ? SC.ProjectRoot : SC.EngineRoot), "Intermediate", "TVOS", "FrameworkAssets");
if (DirectoryReference.Exists(SourcePath))
{
SC.StageFiles(StagedFileType.SystemNonUFS, SourcePath, StageFilesSearch.AllDirectories, StagedDirectoryReference.Root);
}
}
// copy the icons/launch screens from the game (may stomp the engine copies)
{
FileReference SourcePath = FileReference.Combine(SC.ProjectRoot, "Binaries", "TVOS", "AssetCatalog", "Assets.car");
if(FileReference.Exists(SourcePath))
{
SC.StageFile(StagedFileType.SystemNonUFS, SourcePath, new StagedFileReference("Assets.car"));
}
}
// copy the plist (only if code signing, as it's protected by the code sign blob in the executable and can't be modified independently)
if (GetCodeSignDesirability(Params))
{
// this would be FooClient when making a client-only build
string TargetName = SC.StageExecutables[0].Split("-".ToCharArray())[0];
DirectoryReference SourcePath = DirectoryReference.Combine((SC.IsCodeBasedProject ? SC.ProjectRoot : SC.EngineRoot), "Intermediate", "TVOS");
FileReference TargetPListFile = FileReference.Combine(SourcePath, (SC.IsCodeBasedProject ? TargetName : "UnrealGame") + "-Info.plist");
// if (!File.Exists(TargetPListFile))
{
// ensure the plist, entitlements, and provision files are properly copied
Console.WriteLine("CookPlat {0}, this {1}", GetCookPlatform(false, false), ToString());
if (!SC.IsCodeBasedProject)
{
UnrealBuildTool.PlatformExports.SetRemoteIniPath(SC.ProjectRoot.FullName);
}
if (SC.StageTargetConfigurations.Count != 1)
{
throw new AutomationException("iOS is currently only able to package one target configuration at a time, but StageTargetConfigurations contained {0} configurations", SC.StageTargetConfigurations.Count);
}
var TargetConfiguration = SC.StageTargetConfigurations[0];
DirectoryReference ProjectRoot = SC.ProjectRoot;
// keep old logic for BP projects with legacy
if (!AppleExports.UseModernXcode(SC.RawProjectPath) && !SC.IsCodeBasedProject)
{
ProjectRoot = DirectoryReference.Combine(SC.LocalRoot, "Engine");
}
DeployGeneratePList(
SC.RawProjectPath,
TargetConfiguration,
ProjectRoot,
!SC.IsCodeBasedProject,
(SC.IsCodeBasedProject ? TargetName : "UnrealGame"),
Params.Client,
SC.ShortProjectName,
SC.EngineRoot,
DirectoryReference.Combine((SC.IsCodeBasedProject ? SC.ProjectRoot : SC.EngineRoot),
"Binaries",
"TVOS",
"Payload",
(SC.IsCodeBasedProject ? SC.ShortProjectName : "UnrealGame") + ".app"),
SC.StageTargets[0].Receipt);
}
// copy the udebugsymbols if they exist
{
ConfigHierarchy PlatformGameConfig;
bool bIncludeSymbols = false;
if (Params.EngineConfigs.TryGetValue(SC.StageTargetPlatform.PlatformType, out PlatformGameConfig))
{
PlatformGameConfig.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGenerateCrashReportSymbols", out bIncludeSymbols);
}
if (bIncludeSymbols)
{
FileReference SymbolFileName = FileReference.Combine((SC.IsCodeBasedProject ? SC.ProjectRoot : SC.EngineRoot), "Binaries", "TVOS", SC.StageExecutables[0] + ".udebugsymbols");
if (FileReference.Exists(SymbolFileName))
{
SC.StageFile(StagedFileType.NonUFS, SymbolFileName, new StagedFileReference((Params.ShortProjectName + ".udebugsymbols").ToLowerInvariant()));
}
}
}
if (!AppleExports.UseModernXcode(SC.RawProjectPath))
{
// copy the plist to the stage dir
SC.StageFile(StagedFileType.SystemNonUFS, TargetPListFile, new StagedFileReference("Info.plist"));
}
}
}
// copy the movies from the project
{
StageMovieFiles(DirectoryReference.Combine(SC.EngineRoot, "Content", "Movies"), SC);
StageMovieFiles(DirectoryReference.Combine(SC.ProjectRoot, "Content", "Movies"), SC);
}
{
// Get the final output directory for cooked data
DirectoryReference CookOutputDir;
if (!String.IsNullOrEmpty(Params.CookOutputDir))
{
CookOutputDir = DirectoryReference.Combine(new DirectoryReference(Params.CookOutputDir), SC.CookPlatform);
}
else if (Params.CookInEditor)
{
CookOutputDir = DirectoryReference.Combine(SC.ProjectRoot, "Saved", "EditorCooked", SC.CookPlatform);
}
else
{
CookOutputDir = DirectoryReference.Combine(SC.ProjectRoot, "Saved", "Cooked", SC.CookPlatform);
}
}
}
}