Files
UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/UpdateLocalVersion.Automation.cs
2025-05-18 13:04:45 +08:00

28 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Reflection;
using AutomationTool;
using UnrealBuildTool;
[Help("Updates your local versions based on your P4 sync")]
[Help("CL", "Overrides the automatically disovered changelist number with the specified one")]
[Help("CompatibleCL", "Overrides the changelist that the engine is API-compatible with")]
[Help("Promoted", "Value for whether this is a promoted build (defaults to 1).")]
[Help("Branch", "Overrides the branch string.")]
[Help("Licensee", "When updating version files, store the changelist number in licensee format")]
[RequireP4]
public class UpdateLocalVersion : BuildCommand
{
public override void ExecuteBuild()
{
UnrealBuild UnrealBuild = new UnrealBuild(this);
int? ChangelistOverride = ParseParamNullableInt("cl");
int? CompatibleChangelistOverride = ParseParamNullableInt("compatiblecl");
string Build = ParseParamValue("Build", null);
UnrealBuild.UpdateVersionFiles(ChangelistNumberOverride: ChangelistOverride, CompatibleChangelistNumberOverride: CompatibleChangelistOverride, Build: Build);
}
}