28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Reflection;
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using AutomationTool;
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using UnrealBuildTool;
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[Help("Updates your local versions based on your P4 sync")]
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[Help("CL", "Overrides the automatically disovered changelist number with the specified one")]
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[Help("CompatibleCL", "Overrides the changelist that the engine is API-compatible with")]
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[Help("Promoted", "Value for whether this is a promoted build (defaults to 1).")]
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[Help("Branch", "Overrides the branch string.")]
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[Help("Licensee", "When updating version files, store the changelist number in licensee format")]
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[RequireP4]
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public class UpdateLocalVersion : BuildCommand
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{
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public override void ExecuteBuild()
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{
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UnrealBuild UnrealBuild = new UnrealBuild(this);
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int? ChangelistOverride = ParseParamNullableInt("cl");
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int? CompatibleChangelistOverride = ParseParamNullableInt("compatiblecl");
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string Build = ParseParamValue("Build", null);
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UnrealBuild.UpdateVersionFiles(ChangelistNumberOverride: ChangelistOverride, CompatibleChangelistNumberOverride: CompatibleChangelistOverride, Build: Build);
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}
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}
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