Files
UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/PackageCommand.Automation.cs
2025-05-18 13:04:45 +08:00

64 lines
1.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Reflection;
using AutomationTool;
using UnrealBuildTool;
using Microsoft.Extensions.Logging;
namespace AutomationScripts
{
public partial class Project : CommandUtils
{
public static void Package(ProjectParams Params, int WorkingCL = -1)
{
if ((!Params.SkipStage || Params.Package) && !Params.SkipPackage)
{
Params.ValidateAndLog();
List<DeploymentContext> DeployContextList = new List<DeploymentContext>();
if (!Params.NoClient)
{
DeployContextList.AddRange(CreateDeploymentContext(Params, false, false));
}
if (Params.DedicatedServer)
{
DeployContextList.AddRange(CreateDeploymentContext(Params, true, false));
}
bool bShouldPackage = false;
foreach (var SC in DeployContextList)
{
if (Params.Package || (SC.StageTargetPlatform.RequiresPackageToDeploy(Params) && Params.Deploy))
{
bShouldPackage = true;
break;
}
}
if (bShouldPackage)
{
Logger.LogInformation("********** PACKAGE COMMAND STARTED **********");
var StartTime = DateTime.UtcNow;
foreach (var SC in DeployContextList)
{
if (Params.Package || (SC.StageTargetPlatform.RequiresPackageToDeploy(Params) && Params.Deploy))
{
if (SC.CustomDeployment == null || !SC.CustomDeployment.PrePackage(Params, SC, WorkingCL))
{
SC.StageTargetPlatform.Package(Params, SC, WorkingCL);
}
SC.CustomDeployment?.PostPackage(Params, SC, WorkingCL);
}
}
Logger.LogInformation("Package command time: {0:0.00} s", (DateTime.UtcNow - StartTime).TotalMilliseconds / 1000);
Logger.LogInformation("********** PACKAGE COMMAND COMPLETED **********");
}
}
}
}
}