44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Reflection;
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using AutomationTool;
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using UnrealBuildTool;
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using EpicGames.Core;
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using Microsoft.Extensions.Logging;
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namespace AutomationScripts
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{
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public partial class Project : CommandUtils
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{
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public static void GetFile(ProjectParams Params)
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{
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Params.ValidateAndLog();
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if (string.IsNullOrEmpty(Params.GetFile))
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{
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return;
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}
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Logger.LogInformation("********** GETFILE COMMAND STARTED **********");
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var StartTime = DateTime.UtcNow;
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var FileName = Path.GetFileName(Params.GetFile);
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var LocalFile = CombinePaths(CmdEnv.EngineSavedFolder, FileName);
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var SC = CreateDeploymentContext(Params, false);
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if (SC.Count == 0)
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{
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throw new AutomationException("Failed to create deployment context");
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}
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SC[0].StageTargetPlatform.GetTargetFile(Params.GetFile, LocalFile, Params);
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Logger.LogInformation("GetFile command time: {0:0.00} s", (DateTime.UtcNow - StartTime).TotalMilliseconds / 1000);
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Logger.LogInformation("********** GETFILE COMMAND COMPLETED **********");
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}
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}
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}
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