83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using EpicGames.Core;
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using UnrealBuildTool;
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using Microsoft.Extensions.Logging;
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namespace AutomationTool
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{
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[Help("Checks that the given target exists, by looking for the relevant receipt.")]
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[Help("-Target", "Name of the target to check")]
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[Help("-Platform", "Platform the target was built for")]
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[Help("-Configuration", "Configuration for the target")]
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[Help("-Architecture", "Architecture that the target was built for")]
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[Help("-Project", "Path to the project containing the target")]
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class CheckTargetExists : BuildCommand
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{
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public override void ExecuteBuild()
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{
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// Parse the target name
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string Target = ParseParamValue("Target");
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if(Target == null)
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{
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throw new AutomationException("Missing -Target=... argument");
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}
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// Parse the platform
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string PlatformParam = ParseParamValue("Platform");
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if(PlatformParam == null)
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{
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throw new AutomationException("Missing -Platform=... argument");
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}
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UnrealTargetPlatform Platform;
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if (!UnrealTargetPlatform.TryParse(PlatformParam, out Platform))
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{
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throw new AutomationException("Invalid platform '{0}'", PlatformParam);
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}
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// Parse the configuration
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string ConfigurationParam = ParseParamValue("Configuration");
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if(ConfigurationParam == null)
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{
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throw new AutomationException("Missing -Configuration=... argument");
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}
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UnrealTargetConfiguration Configuration;
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if(!Enum.TryParse(ConfigurationParam, true, out Configuration))
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{
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throw new AutomationException("Invalid configuration '{0}'", ConfigurationParam);
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}
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// Parse the project
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string Project = ParseParamValue("Project");
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if(Project != null && !File.Exists(Project))
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{
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throw new AutomationException("Specified project file '{0}' was not found", Project);
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}
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// Parse the architecture
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UnrealArchitectures Architectures = UnrealArchitectures.FromString(ParseParamValue("Architecture"), Platform);
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// Check the receipt exists
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DirectoryReference ProjectDir = null;
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if(Project != null)
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{
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ProjectDir = new FileReference(Project).Directory;
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}
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FileReference ReceiptFile = TargetReceipt.GetDefaultPath(ProjectDir, Target, Platform, Configuration, Architectures);
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if(!FileReference.Exists(ReceiptFile))
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{
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throw new AutomationException("FortniteEditor receipt not found ({0})", ReceiptFile);
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}
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Logger.LogInformation("Found {ReceiptFile}", ReceiptFile);
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}
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}
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}
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