Files
UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/BenchmarkBuild/BenchmarkSingleCompileTask.cs
2025-05-18 13:04:45 +08:00

92 lines
2.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EpicGames.Core;
using UnrealBuildTool;
using UnrealBuildBase;
using Microsoft.Extensions.Logging;
namespace AutomationTool.Benchmark
{
class BenchmarkSingleCompileTask : BenchmarkBuildTask
{
FileReference SourceFile = null;
private string _TaskName;
public override string TaskName
{
get
{
return _TaskName;
}
}
public BenchmarkSingleCompileTask(FileReference InProjectFile, string InTarget, UnrealTargetPlatform InPlatform, XGETaskOptions InXgeOption)
: base(InProjectFile, InTarget, InPlatform, InXgeOption, "", 0)
{
string ModuleName = InProjectFile == null ? "Unreal" : InProjectFile.GetFileNameWithoutAnyExtensions();
_TaskName = string.Format("Incr {0} {1}", InTarget, InPlatform);
string ProjectName = null;
// Try to find a source file in the project
if (InProjectFile != null)
{
ProjectName = InProjectFile.GetFileNameWithoutAnyExtensions();
DirectoryReference SourceDir = DirectoryReference.Combine(InProjectFile.Directory, "Source", ProjectName);
if (DirectoryReference.Exists(SourceDir))
{
var Files = DirectoryReference.EnumerateFiles(SourceDir, "*.cpp", System.IO.SearchOption.AllDirectories);
SourceFile = Files.FirstOrDefault();
}
}
// if we didn't, use an engine one
if (SourceFile == null)
{
if (InProjectFile == null)
{
ProjectName = "UnrealEngine";
}
SourceFile = FileReference.Combine(Unreal.EngineDirectory, "Source/Runtime/Engine/Private/UnrealEngine.cpp");
}
Logger.LogDebug("Will compile {SourceFile} for single-file compilation test for {ProjectName}", SourceFile, ProjectName);
}
protected override bool PerformPrequisites()
{
if (!base.PerformPrequisites())
{
return false;
}
FileInfo Fi = SourceFile.ToFileInfo();
bool ReadOnly = Fi.IsReadOnly;
if (ReadOnly)
{
Fi.IsReadOnly = false;
}
Fi.LastWriteTime = DateTime.Now;
if (ReadOnly)
{
Fi.IsReadOnly = true;
}
return true;
}
}
}