Files
UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/BenchmarkBuild/BenchmarkBuildTests.cs
2025-05-18 13:04:45 +08:00

170 lines
4.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EpicGames.Core;
using UnrealBuildTool;
using UnrealBuildBase;
namespace AutomationTool.Benchmark
{
/// <summary>
/// Task that builds a target
/// </summary>
class BenchmarkBuildTask : BenchmarkTaskBase
{
private BuildTarget Command;
private UBTBuildOptions BuildOptions;
private UnrealTargetPlatform TargetPlatform;
public static bool SupportsAcceleration
{
get
{
return BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 ||
(BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac);
}
}
public static string AccelerationName
{
get
{
if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64)
{
return "XGE";
}
else if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
{
return "FASTBuild";
}
else
{
return "none";
}
}
}
private string _TaskName;
public override string TaskName
{
get
{
return _TaskName;
}
}
public BenchmarkBuildTask(FileReference InProjectFile, string InTarget, UnrealTargetPlatform InPlatform, XGETaskOptions InXgeOption, string InUBTArgs="", int CoreCount=0, UBTBuildOptions InOptions = UBTBuildOptions.None)
: base(InProjectFile)
{
bool IsVanillaUnreal = InProjectFile == null;
string ModuleName = IsVanillaUnreal ? "Unreal" : InProjectFile.GetFileNameWithoutAnyExtensions();
_TaskName = string.Format("Build {0} {1}", InTarget, InPlatform);
BuildOptions = InOptions;
TargetPlatform = InPlatform;
Command = new BuildTarget();
Command.ProjectName = IsVanillaUnreal ? null : ModuleName;
Command.Platforms = TargetPlatform.ToString();
Command.Targets = InTarget;
Command.NoTools = true;
Command.UBTArgs = InUBTArgs;
bool WithAccel = InXgeOption == XGETaskOptions.WithXGE;
if (!WithAccel || !SupportsAcceleration)
{
string Arg = string.Format("No{0}", AccelerationName);
Command.UBTArgs += " -" + Arg;
//TaskModifiers.Add(Arg);
Command.Params = new[] { Arg }; // need to also pass it to this
// If no cores were specified use the machines CPU count rather than letting UBT pick a value. The latter may
// not be deterministic.
int NumCores = CoreCount > 0 ? CoreCount : Environment.ProcessorCount;
TaskModifiers.Add(string.Format("{0}c", NumCores));
Command.UBTArgs += string.Format(" -MaxParallelActions={0}", NumCores);
}
else
{
TaskModifiers.Add(AccelerationName);
}
if (!string.IsNullOrEmpty(InUBTArgs))
{
TaskModifiers.Add(InUBTArgs);
}
}
protected bool CleanBuildTarget()
{
var BuildCommand = new UnrealBuild(null);
var BuildTarget = Command.ProjectTargetFromTargetName(
Command.Targets,
ProjectFile,
new [] { TargetPlatform },
new [] { UnrealTargetConfiguration.Development }
);
BuildCommand.CleanWithUBT(BuildTarget.TargetName, TargetPlatform, UnrealTargetConfiguration.Development, ProjectFile);
return true;
}
protected override bool PerformPrequisites()
{
if (!base.PerformPrequisites())
{
return false;
}
if (BuildOptions.HasFlag(UBTBuildOptions.PreClean))
{
return CleanBuildTarget();
}
return true;
}
protected override bool PerformTask()
{
ExitCode Result = Command.Execute();
return Result == ExitCode.Success;
}
}
class BenchmarkCleanBuildTask : BenchmarkBuildTask
{
string _TaskName;
public BenchmarkCleanBuildTask(FileReference InProjectFile, string InTarget, UnrealTargetPlatform InPlatform)
: base(InProjectFile, InTarget, InPlatform, XGETaskOptions.None, "", 0, UBTBuildOptions.None)
{
string ModuleName = InProjectFile == null ? "Unreal" : InProjectFile.GetFileNameWithoutAnyExtensions();
_TaskName = string.Format("Clean {0} {1}", InTarget, InPlatform);
}
public override string TaskName
{
get
{
return _TaskName;
}
}
protected override bool PerformTask()
{
return CleanBuildTarget();
}
}
}