170 lines
4.1 KiB
C#
170 lines
4.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EpicGames.Core;
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using UnrealBuildTool;
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using UnrealBuildBase;
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namespace AutomationTool.Benchmark
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{
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/// <summary>
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/// Task that builds a target
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/// </summary>
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class BenchmarkBuildTask : BenchmarkTaskBase
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{
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private BuildTarget Command;
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private UBTBuildOptions BuildOptions;
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private UnrealTargetPlatform TargetPlatform;
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public static bool SupportsAcceleration
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{
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get
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{
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return BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 ||
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(BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac);
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}
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}
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public static string AccelerationName
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{
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get
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{
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if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64)
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{
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return "XGE";
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}
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else if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
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{
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return "FASTBuild";
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}
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else
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{
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return "none";
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}
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}
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}
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private string _TaskName;
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public override string TaskName
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{
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get
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{
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return _TaskName;
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}
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}
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public BenchmarkBuildTask(FileReference InProjectFile, string InTarget, UnrealTargetPlatform InPlatform, XGETaskOptions InXgeOption, string InUBTArgs="", int CoreCount=0, UBTBuildOptions InOptions = UBTBuildOptions.None)
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: base(InProjectFile)
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{
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bool IsVanillaUnreal = InProjectFile == null;
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string ModuleName = IsVanillaUnreal ? "Unreal" : InProjectFile.GetFileNameWithoutAnyExtensions();
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_TaskName = string.Format("Build {0} {1}", InTarget, InPlatform);
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BuildOptions = InOptions;
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TargetPlatform = InPlatform;
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Command = new BuildTarget();
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Command.ProjectName = IsVanillaUnreal ? null : ModuleName;
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Command.Platforms = TargetPlatform.ToString();
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Command.Targets = InTarget;
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Command.NoTools = true;
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Command.UBTArgs = InUBTArgs;
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bool WithAccel = InXgeOption == XGETaskOptions.WithXGE;
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if (!WithAccel || !SupportsAcceleration)
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{
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string Arg = string.Format("No{0}", AccelerationName);
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Command.UBTArgs += " -" + Arg;
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//TaskModifiers.Add(Arg);
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Command.Params = new[] { Arg }; // need to also pass it to this
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// If no cores were specified use the machines CPU count rather than letting UBT pick a value. The latter may
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// not be deterministic.
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int NumCores = CoreCount > 0 ? CoreCount : Environment.ProcessorCount;
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TaskModifiers.Add(string.Format("{0}c", NumCores));
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Command.UBTArgs += string.Format(" -MaxParallelActions={0}", NumCores);
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}
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else
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{
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TaskModifiers.Add(AccelerationName);
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}
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if (!string.IsNullOrEmpty(InUBTArgs))
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{
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TaskModifiers.Add(InUBTArgs);
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}
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}
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protected bool CleanBuildTarget()
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{
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var BuildCommand = new UnrealBuild(null);
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var BuildTarget = Command.ProjectTargetFromTargetName(
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Command.Targets,
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ProjectFile,
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new [] { TargetPlatform },
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new [] { UnrealTargetConfiguration.Development }
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);
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BuildCommand.CleanWithUBT(BuildTarget.TargetName, TargetPlatform, UnrealTargetConfiguration.Development, ProjectFile);
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return true;
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}
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protected override bool PerformPrequisites()
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{
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if (!base.PerformPrequisites())
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{
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return false;
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}
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if (BuildOptions.HasFlag(UBTBuildOptions.PreClean))
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{
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return CleanBuildTarget();
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}
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return true;
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}
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protected override bool PerformTask()
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{
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ExitCode Result = Command.Execute();
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return Result == ExitCode.Success;
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}
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}
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class BenchmarkCleanBuildTask : BenchmarkBuildTask
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{
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string _TaskName;
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public BenchmarkCleanBuildTask(FileReference InProjectFile, string InTarget, UnrealTargetPlatform InPlatform)
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: base(InProjectFile, InTarget, InPlatform, XGETaskOptions.None, "", 0, UBTBuildOptions.None)
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{
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string ModuleName = InProjectFile == null ? "Unreal" : InProjectFile.GetFileNameWithoutAnyExtensions();
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_TaskName = string.Format("Clean {0} {1}", InTarget, InPlatform);
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}
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public override string TaskName
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{
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get
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{
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return _TaskName;
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}
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}
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protected override bool PerformTask()
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{
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return CleanBuildTarget();
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}
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}
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}
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