25 lines
1.1 KiB
XML
25 lines
1.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\..\Shared\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development</Configurations>
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<OutputPath>..\..\..\..\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\Shared\MetaData.cs">
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<Link>Properties\MetaData.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\AutomationUtils\AutomationUtils.Automation.csproj" />
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<ProjectReference Include="..\CookedEditor\CookedEditor.Automation.csproj" />
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<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" />
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<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj" />
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</ItemGroup>
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</Project> |