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UnrealEngine/Engine/Source/Programs/AutomationTool/IOS/IOS.Automation.csproj
2025-05-18 13:04:45 +08:00

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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\..\Shared\UnrealEngine.csproj.props" />
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<RootNamespace>IOS.Automation</RootNamespace>
<AssemblyName>IOS.Automation</AssemblyName>
<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
<OutputPath>..\..\..\..\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<ItemGroup>
<!-- BouncyCastle.Crypto is not actually used but is required so that IPhonePackager has it available after we have copied files to a local folder -->
<Reference Include="BouncyCastle.Crypto">
<HintPath>..\..\..\..\Binaries\ThirdParty\IOS\BouncyCastle.Crypto.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Ionic.Zip.Reduced">
<HintPath>..\..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\Shared\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
<ProjectReference Include="..\AutomationUtils\AutomationUtils.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
<ProjectReference Include="..\Apple\Apple.Automation.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" PrivateAssets="all" />
<PackageReference Include="System.Resources.Extensions" Version="4.7.1" PrivateAssets="all" />
<PackageReference Include="Portable.BouncyCastle" Version="1.8.6.7" PrivateAssets="all" />
</ItemGroup>
</Project>