55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using Gauntlet;
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namespace UE
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{
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public class ColdCookByTheBook : CookByTheBook
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{
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private readonly string DataCacheFolderPath;
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public ColdCookByTheBook(UnrealTestContext InContext) : base(InContext)
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{
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DataCacheFolderPath = Path.Combine(Context.Options.TempDir, "LocalDataCache");
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RecreateDataCacheFolder();
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BaseEditorCommandLine += @$" -SharedDataCachePath=None -LocalDataCachePath=""{DataCacheFolderPath}"" -ddc=cold";
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}
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public override UnrealTestConfiguration GetConfiguration()
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{
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UnrealTestConfiguration Config = base.GetConfiguration();
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Config.MaxDuration = 60 * 60;
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return Config;
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}
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public override void StopTest(StopReason InReason)
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{
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DeleteDataCacheFolder();
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base.StopTest(InReason);
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}
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private void RecreateDataCacheFolder()
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{
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if (Directory.Exists(DataCacheFolderPath))
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{
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DeleteDataCacheFolder();
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}
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Directory.CreateDirectory(DataCacheFolderPath);
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}
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private void DeleteDataCacheFolder()
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{
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if (!Directory.Exists(DataCacheFolderPath))
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{
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return;
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}
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Directory.Delete(DataCacheFolderPath, true);
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}
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}
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}
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