Files
UnrealEngine/Engine/Source/Programs/AutomationTool/Gauntlet/SelfTest/Devices/Gauntlet.SelfTest.TestTargetDevice.cs
2025-05-18 13:04:45 +08:00

32 lines
841 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using Gauntlet;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnrealBuildTool;
namespace Gauntlet.SelfTest
{
abstract class TestTargetDevice : BaseTestNode
{
protected bool CheckEssentialFunctions(ITargetDevice TestDevice)
{
// Device should power on (or ignore this if it's already on);
CheckResult(TestDevice.PowerOn() && TestDevice.IsOn, "Failed to power on device");
// Device should reboot (or pretend it did)
CheckResult(TestDevice.Reboot(), "Failed to reboot device");
// Device should connect
CheckResult(TestDevice.Connect() && TestDevice.IsConnected, "Failed to connect to device");
return TestFailures.Count == 0;
}
}
}