26 lines
765 B
C#
26 lines
765 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using UnrealBuildTool;
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namespace Gauntlet
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{
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public class LinuxBuildSource : StagedBuildSource<StagedBuild>
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{
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public override string BuildName { get { return "LinuxStagedBuild"; } }
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public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Linux; } }
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public override string PlatformFolderPrefix { get { return "Linux"; } }
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}
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public class LinuxArmBuildSource : StagedBuildSource<StagedBuild>
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{
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public override string BuildName { get { return "LinuxArm64StagedBuild"; } }
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public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.LinuxArm64; } }
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public override string PlatformFolderPrefix { get { return "LinuxArm64"; } }
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}
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}
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