81 lines
4.9 KiB
XML
81 lines
4.9 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\..\Shared\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development</Configurations>
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<RootNamespace>Gauntlet.Automation</RootNamespace>
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<AssemblyName>Gauntlet.Automation</AssemblyName>
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<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
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<OutputPath>..\..\..\..\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet</OutputPath>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<DebugType>pdbonly</DebugType>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<SatelliteResourceLanguages>en</SatelliteResourceLanguages> <!-- remove non english resource languages -->
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="fastJSON">
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<HintPath>..\..\..\..\Binaries\ThirdParty\fastJSON\netstandard2.0\fastJSON.dll</HintPath>
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</Reference>
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<Reference Include="Ionic.Zip.Reduced">
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<HintPath>..\..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Newtonsoft.JSON">
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<HintPath>..\..\..\..\Binaries\ThirdParty\Newtonsoft\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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<!-- The following will glob all platform extensions' Gauntlet source
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files and include them in the build. They will also appear in VisualStudio -->
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<ItemGroup>
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<Compile Include="../../../../Platforms/*/Source/Programs/AutomationTool/Gauntlet/**/*.cs">
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<!-- RecursiveDir metadata expands to [PlatformName]/Source/Programs/[etc]. The Replace() will
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replace everything from the first slash to the end leaving just the platform name. Should the
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Replace() fail then RecursiveDir is still an agreeable value -->
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<Link>Platform/$([System.Text.RegularExpressions.Regex]::Replace(%(Compile.RecursiveDir), [\\/].+$, ``))/%(Compile.FileName).cs</Link>
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</Compile>
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<Compile Include="../../../../Restricted/*/Source/Programs/AutomationTool/Gauntlet/**/*.cs">
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<!-- Restricted may or may not be in a Platforms dir, so just use the subdir directly, even tho it makes for a
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messier directory structure for these few files -->
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<Link>$([System.Text.RegularExpressions.Regex]::Replace(%(FullPath), '^.+?[\\/]AutomationTool[\\/]Gauntlet[\\/]', ''))</Link>
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</Compile>
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</ItemGroup>
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<Import Project="../../../../Platforms/*/Source/Programs/AutomationTool/Gauntlet/*.Gauntlet.targets" Condition="'$(OS)' == 'Windows_NT'" />
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<ItemGroup>
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<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\AutomationUtils\AutomationUtils.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\Scripts\AutomationScripts.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\OneSkyLocalization\OneSkyLocalization.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\XLocLocalization\XLocLocalization.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\Localization\Localization.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\Android\Android.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Magick.NET-Q16-HDRI-AnyCPU" Version="14.0.0" PrivateAssets="all" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="MySql.Data" Version="6.10.9" PrivateAssets="all" />
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</ItemGroup>
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</Project> |