Files
UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/WaitTask.cs
2025-05-18 13:04:45 +08:00

78 lines
2.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a wait task
/// </summary>
public class WaitTaskParameters
{
/// <summary>
/// Number of seconds to wait.
/// </summary>
[TaskParameter]
public int Seconds { get; set; }
}
/// <summary>
/// Waits a defined number of seconds.
/// </summary>
[TaskElement("Wait", typeof(WaitTaskParameters))]
public class WaitTask : BgTaskImpl
{
readonly WaitTaskParameters _parameters;
/// <summary>
/// Construct a wait task
/// </summary>
/// <param name="parameters">Parameters for the task</param>
public WaitTask(WaitTaskParameters parameters)
{
_parameters = parameters;
}
/// <summary>
/// ExecuteAsync the task.
/// </summary>
/// <param name="job">Information about the current job</param>
/// <param name="buildProducts">Set of build products produced by this node.</param>
/// <param name="tagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override async Task ExecuteAsync(JobContext job, HashSet<FileReference> buildProducts, Dictionary<string, HashSet<FileReference>> tagNameToFileSet)
{
await Task.Delay(TimeSpan.FromSeconds(_parameters.Seconds));
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter writer)
{
Write(writer, _parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
yield break;
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}