215 lines
7.2 KiB
C#
215 lines
7.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Xml;
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using EpicGames.Core;
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using Microsoft.Extensions.Logging;
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using UnrealBuildBase;
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namespace AutomationTool.Tasks
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{
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/// <summary>
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/// Parameters for the submit task
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/// </summary>
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public class SubmitTaskParameters
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{
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/// <summary>
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/// The description for the submitted changelist.
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/// </summary>
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[TaskParameter]
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public string Description { get; set; }
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/// <summary>
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/// The files to submit.
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/// </summary>
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[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
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public string Files { get; set; }
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/// <summary>
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/// The Perforce file type for the submitted files (for example, binary+FS32).
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/// </summary>
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[TaskParameter(Optional = true)]
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public string FileType { get; set; }
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/// <summary>
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/// The workspace name. If specified, a new workspace will be created using the given stream and root directory to submit the files. If not, the current workspace will be used.
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Workspace { get; set; }
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/// <summary>
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/// The stream for the workspace -- defaults to the current stream. Ignored unless the Workspace attribute is also specified.
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Stream { get; set; }
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/// <summary>
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/// Branch for the workspace (legacy P4 depot path). May not be used in conjunction with Stream.
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Branch { get; set; }
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/// <summary>
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/// Root directory for the stream. If not specified, defaults to the current root directory.
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/// </summary>
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[TaskParameter(Optional = true)]
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public DirectoryReference RootDir { get; set; }
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/// <summary>
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/// Whether to revert unchanged files before attempting to submit.
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/// </summary>
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[TaskParameter(Optional = true)]
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public bool RevertUnchanged { get; set; }
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/// <summary>
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/// Force the submit to happen -- even if a resolve is needed (always accept current version).
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/// </summary>
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[TaskParameter(Optional = true)]
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public bool Force { get; set; }
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/// <summary>
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/// Allow verbose P4 output (spew).
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/// </summary>
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[TaskParameter(Optional = true)]
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public bool P4Verbose { get; set; }
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}
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/// <summary>
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/// Creates a new changelist and submits a set of files to a Perforce stream.
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/// </summary>
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[TaskElement("Submit", typeof(SubmitTaskParameters))]
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public class SubmitTask : BgTaskImpl
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{
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readonly SubmitTaskParameters _parameters;
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/// <summary>
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/// Construct a version task
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/// </summary>
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/// <param name="parameters">Parameters for this task</param>
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public SubmitTask(SubmitTaskParameters parameters)
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{
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_parameters = parameters;
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}
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/// <summary>
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/// ExecuteAsync the task.
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/// </summary>
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/// <param name="job">Information about the current job</param>
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/// <param name="buildProducts">Set of build products produced by this node.</param>
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/// <param name="tagNameToFileSet">Mapping from tag names to the set of files they include</param>
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public override Task ExecuteAsync(JobContext job, HashSet<FileReference> buildProducts, Dictionary<string, HashSet<FileReference>> tagNameToFileSet)
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{
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HashSet<FileReference> files = ResolveFilespec(Unreal.RootDirectory, _parameters.Files, tagNameToFileSet);
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if (files.Count == 0)
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{
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Logger.LogInformation("No files to submit.");
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}
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else if (!CommandUtils.AllowSubmit)
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{
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Logger.LogWarning("Submitting to Perforce is disabled by default. Run with the -submit argument to allow.");
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}
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else
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{
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try
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{
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// Get the connection that we're going to submit with
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P4Connection submitP4 = CommandUtils.P4;
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if (_parameters.Workspace != null)
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{
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// Create a brand new workspace
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P4ClientInfo client = new P4ClientInfo();
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client.Owner = CommandUtils.P4Env.User;
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client.Host = Unreal.MachineName;
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client.RootPath = _parameters.RootDir.FullName ?? Unreal.RootDirectory.FullName;
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client.Name = $"{_parameters.Workspace}_{Regex.Replace(client.Host, "[^a-zA-Z0-9]", "-")}_{ContentHash.MD5((CommandUtils.P4Env.ServerAndPort ?? "").ToUpperInvariant())}";
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client.Options = P4ClientOption.NoAllWrite | P4ClientOption.Clobber | P4ClientOption.NoCompress | P4ClientOption.Unlocked | P4ClientOption.NoModTime | P4ClientOption.RmDir;
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client.LineEnd = P4LineEnd.Local;
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if (!String.IsNullOrEmpty(_parameters.Branch))
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{
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client.View.Add(new KeyValuePair<string, string>($"{_parameters.Branch}/...", $"/..."));
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}
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else
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{
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client.Stream = _parameters.Stream ?? CommandUtils.P4Env.Branch;
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}
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CommandUtils.P4.CreateClient(client, AllowSpew: _parameters.P4Verbose);
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// Create a new connection for it
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submitP4 = new P4Connection(client.Owner, client.Name);
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}
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// Get the latest version of it
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int newCl = submitP4.CreateChange(Description: _parameters.Description.Replace("\\n", "\n", StringComparison.Ordinal));
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foreach (FileReference file in files)
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{
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submitP4.Revert(String.Format("-k \"{0}\"", file.FullName), AllowSpew: _parameters.P4Verbose);
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submitP4.Sync(String.Format("-k \"{0}\"", file.FullName), AllowSpew: _parameters.P4Verbose);
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submitP4.Add(newCl, String.Format("\"{0}\"", file.FullName));
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submitP4.Edit(newCl, String.Format("\"{0}\"", file.FullName), AllowSpew: _parameters.P4Verbose);
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if (_parameters.FileType != null)
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{
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submitP4.P4(String.Format("reopen -t \"{0}\" \"{1}\"", _parameters.FileType, file.FullName), AllowSpew: _parameters.P4Verbose);
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}
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}
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// Revert any unchanged files
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if (_parameters.RevertUnchanged)
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{
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submitP4.RevertUnchanged(newCl);
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if (submitP4.TryDeleteEmptyChange(newCl))
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{
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Logger.LogInformation("No files to submit; ignored.");
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return Task.CompletedTask;
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}
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}
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// Submit it
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int submittedCl;
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submitP4.Submit(newCl, out submittedCl, Force: _parameters.Force);
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if (submittedCl <= 0)
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{
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throw new AutomationException("Submit failed.");
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}
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Logger.LogInformation("Submitted in changelist {SubmittedCL}", submittedCl);
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}
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catch (P4Exception ex)
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{
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Logger.LogError(KnownLogEvents.Systemic_Perforce, "{Message}", ex.Message);
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throw new AutomationException(ex.ErrorCode, ex, "{0}", ex.Message) { OutputFormat = AutomationExceptionOutputFormat.Silent };
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}
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}
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return Task.CompletedTask;
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter writer)
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{
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Write(writer, _parameters);
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}
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/// <summary>
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/// Find all the tags which are used as inputs to this task
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/// </summary>
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/// <returns>The tag names which are read by this task</returns>
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public override IEnumerable<string> FindConsumedTagNames()
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{
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return FindTagNamesFromFilespec(_parameters.Files);
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}
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/// <summary>
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/// Find all the tags which are modified by this task
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/// </summary>
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/// <returns>The tag names which are modified by this task</returns>
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public override IEnumerable<string> FindProducedTagNames()
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{
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yield break;
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}
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}
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}
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