Files
UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/SanitizeReceiptTask.cs
2025-05-18 13:04:45 +08:00

167 lines
5.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
using UnrealBuildBase;
using UnrealBuildTool;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for the Tag Receipt task.
/// </summary>
public class SanitizeReceiptTaskParameters
{
/// <summary>
/// Set of receipt files (*.target) to read, including wildcards and tag names, separated by semicolons.
/// </summary>
[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
public string Files { get; set; }
/// <summary>
/// Path to the Engine folder, used to expand $(EngineDir) properties in receipt files. Defaults to the Engine directory for the current workspace.
/// </summary>
[TaskParameter(Optional = true)]
public DirectoryReference EngineDir { get; set; }
}
/// <summary>
/// Task that tags build products and/or runtime dependencies by reading from *.target files.
/// </summary>
[TaskElement("SanitizeReceipt", typeof(SanitizeReceiptTaskParameters))]
class SanitizeReceiptTask : BgTaskImpl
{
readonly SanitizeReceiptTaskParameters _parameters;
/// <summary>
/// Constructor
/// </summary>
/// <param name="parameters">Parameters to select which files to search</param>
public SanitizeReceiptTask(SanitizeReceiptTaskParameters parameters)
{
_parameters = parameters;
}
/// <summary>
/// ExecuteAsync the task.
/// </summary>
/// <param name="job">Information about the current job</param>
/// <param name="buildProducts">Set of build products produced by this node.</param>
/// <param name="tagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override async Task ExecuteAsync(JobContext job, HashSet<FileReference> buildProducts, Dictionary<string, HashSet<FileReference>> tagNameToFileSet)
{
// Set the Engine directory
DirectoryReference engineDir = _parameters.EngineDir ?? Unreal.EngineDirectory;
// Resolve the input list
IEnumerable<FileReference> targetFiles = ResolveFilespec(Unreal.RootDirectory, _parameters.Files, tagNameToFileSet);
await Execute(targetFiles, engineDir);
}
public static Task Execute(IEnumerable<FileReference> targetFiles, DirectoryReference engineDir)
{
engineDir ??= Unreal.EngineDirectory;
foreach (FileReference targetFile in targetFiles)
{
// check all files are .target files
if (targetFile.GetExtension() != ".target")
{
throw new AutomationException("Invalid file passed to TagReceipt task ({0})", targetFile.FullName);
}
// Print the name of the file being scanned
Logger.LogInformation("Sanitizing {TargetFile}", targetFile);
using (new LogIndentScope(" "))
{
// Read the receipt
TargetReceipt receipt;
if (!TargetReceipt.TryRead(targetFile, engineDir, out receipt))
{
Logger.LogWarning("Unable to load file using TagReceipt task ({Arg0})", targetFile.FullName);
continue;
}
// Remove any build products that don't exist
List<BuildProduct> newBuildProducts = new List<BuildProduct>(receipt.BuildProducts.Count);
foreach (BuildProduct buildProduct in receipt.BuildProducts)
{
if (FileReference.Exists(buildProduct.Path))
{
newBuildProducts.Add(buildProduct);
}
else
{
Logger.LogInformation("Removing build product: {File}", buildProduct.Path);
}
}
receipt.BuildProducts = newBuildProducts;
// Remove any runtime dependencies that don't exist
RuntimeDependencyList newRuntimeDependencies = new RuntimeDependencyList();
foreach (RuntimeDependency runtimeDependency in receipt.RuntimeDependencies)
{
if (FileReference.Exists(runtimeDependency.Path))
{
newRuntimeDependencies.Add(runtimeDependency);
}
else
{
Logger.LogInformation("Removing runtime dependency: {File}", runtimeDependency.Path);
}
}
receipt.RuntimeDependencies = newRuntimeDependencies;
// Save the new receipt
receipt.Write(targetFile, engineDir);
}
}
return Task.CompletedTask;
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter writer)
{
Write(writer, _parameters);
}
/// <summary>
/// Find all the tags which are required by this task
/// </summary>
/// <returns>The tag names which are required by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
return FindTagNamesFromFilespec(_parameters.Files);
}
/// <summary>
/// Find all the referenced tags from tasks in this task
/// </summary>
/// <returns>The tag names which are produced/modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
return Enumerable.Empty<string>();
}
}
/// <summary>
/// Extension methods
/// </summary>
public static class SanitizeReceiptExtensions
{
/// <summary>
/// Sanitize the given receipt files, removing any files that don't exist in the current workspace
/// </summary>
public static async Task SanitizeReceiptsAsync(this FileSet targetFiles, DirectoryReference engineDir = null)
{
await SanitizeReceiptTask.Execute(targetFiles, engineDir);
}
}
}