Files
UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/RenameTask.cs
2025-05-18 13:04:45 +08:00

172 lines
5.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
using UnrealBuildBase;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a copy task
/// </summary>
public class RenameTaskParameters
{
/// <summary>
/// The file or files to rename.
/// </summary>
[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
public string Files { get; set; }
/// <summary>
/// The current file name, or pattern to match (for example, *.txt). Should not include any path separators.
/// </summary>
[TaskParameter(Optional = true)]
public string From { get; set; }
/// <summary>
/// The new name for the file(s). Should not include any path separators.
/// </summary>
[TaskParameter]
public string To { get; set; }
/// <summary>
/// Tag to be applied to the renamed files.
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string Tag { get; set; }
}
/// <summary>
/// Renames a file, or group of files.
/// </summary>
[TaskElement("Rename", typeof(RenameTaskParameters))]
public class RenameTask : BgTaskImpl
{
readonly RenameTaskParameters _parameters;
/// <summary>
/// Constructor
/// </summary>
/// <param name="parameters">Parameters for this task</param>
public RenameTask(RenameTaskParameters parameters)
{
_parameters = parameters;
}
/// <summary>
/// ExecuteAsync the task.
/// </summary>
/// <param name="job">Information about the current job</param>
/// <param name="buildProducts">Set of build products produced by this node.</param>
/// <param name="tagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override Task ExecuteAsync(JobContext job, HashSet<FileReference> buildProducts, Dictionary<string, HashSet<FileReference>> tagNameToFileSet)
{
// Get the pattern to match against. If it's a simple pattern (eg. *.cpp, Engine/Build/...), automatically infer the source wildcard
string fromPattern = _parameters.From;
if (fromPattern == null)
{
List<string> patterns = SplitDelimitedList(_parameters.Files);
if (patterns.Count != 1 || patterns[0].StartsWith("#", StringComparison.Ordinal))
{
throw new AutomationException("Missing 'From' attribute specifying pattern to match source files against");
}
fromPattern = patterns[0];
int slashIdx = fromPattern.LastIndexOfAny(new char[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar });
if (slashIdx != -1)
{
fromPattern = fromPattern.Substring(slashIdx + 1);
}
if (fromPattern.StartsWith("...", StringComparison.Ordinal))
{
fromPattern = "*" + fromPattern.Substring(3);
}
}
// Convert the source pattern into a regex
string escapedFromPattern = "^" + Regex.Escape(fromPattern) + "$";
escapedFromPattern = escapedFromPattern.Replace("\\*", "(.*)", StringComparison.Ordinal);
escapedFromPattern = escapedFromPattern.Replace("\\?", "(.)", StringComparison.Ordinal);
Regex fromRegex = new Regex(escapedFromPattern, RegexOptions.IgnoreCase | RegexOptions.CultureInvariant);
// Split the output pattern into fragments that we can insert captures between
string[] fromFragments = fromPattern.Split('*', '?');
string[] toFragments = _parameters.To.Split('*', '?');
if (fromFragments.Length < toFragments.Length)
{
throw new AutomationException("Too few capture groups in source pattern '{0}' to rename to '{1}'", fromPattern, _parameters.To);
}
// Find the input files
HashSet<FileReference> inputFiles = ResolveFilespec(Unreal.RootDirectory, _parameters.Files, tagNameToFileSet);
// Find all the corresponding output files
Dictionary<FileReference, FileReference> renameFiles = new Dictionary<FileReference, FileReference>();
foreach (FileReference inputFile in inputFiles)
{
Match match = fromRegex.Match(inputFile.GetFileName());
if (match.Success)
{
StringBuilder outputName = new StringBuilder(toFragments[0]);
for (int idx = 1; idx < toFragments.Length; idx++)
{
outputName.Append(match.Groups[idx].Value);
outputName.Append(toFragments[idx]);
}
renameFiles[inputFile] = FileReference.Combine(inputFile.Directory, outputName.ToString());
}
}
// Print out everything we're going to do
foreach (KeyValuePair<FileReference, FileReference> pair in renameFiles)
{
CommandUtils.RenameFile(pair.Key.FullName, pair.Value.FullName, true);
}
// Add the build product
buildProducts.UnionWith(renameFiles.Values);
// Apply the optional output tag to them
foreach (string tagName in FindTagNamesFromList(_parameters.Tag))
{
FindOrAddTagSet(tagNameToFileSet, tagName).UnionWith(renameFiles.Values);
}
return Task.CompletedTask;
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter writer)
{
Write(writer, _parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
return FindTagNamesFromFilespec(_parameters.Files);
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
return FindTagNamesFromList(_parameters.Tag);
}
}
}