Files
UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/ReconcileTask.cs
2025-05-18 13:04:45 +08:00

217 lines
7.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Xml;
using UnrealBuildBase;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for the submit task
/// </summary>
public class ReconcileTaskParameters
{
/// <summary>
/// The description for the submitted changelist.
/// </summary>
[TaskParameter]
public string Description { get; set; }
/// <summary>
/// The files to reconcile
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.FileSpec)]
public string Files { get; set; }
/// <summary>
/// The directories to reconcile, semi colon delimited, relative p4 syntax
/// </summary>
[TaskParameter(Optional = true)]
public string Directories { get; set; }
/// <summary>
/// The workspace name. If specified, a new workspace will be created using the given stream and root directory to submit the files. If not, the current workspace will be used.
/// </summary>
[TaskParameter(Optional=true)]
public string Workspace { get; set; }
/// <summary>
/// The stream for the workspace -- defaults to the current stream. Ignored unless the Workspace attribute is also specified.
/// </summary>
[TaskParameter(Optional = true)]
public string Stream { get; set; }
/// <summary>
/// Branch for the workspace (legacy P4 depot path). May not be used in conjunction with Stream.
/// </summary>
[TaskParameter(Optional = true)]
public string Branch { get; set; }
/// <summary>
/// Root directory for the stream. If not specified, defaults to the current root directory.
/// </summary>
[TaskParameter(Optional = true)]
public DirectoryReference RootDir { get; set; }
/// <summary>
/// Force the submit to happen -- even if a resolve is needed (always accept current version).
/// </summary>
[TaskParameter(Optional = true)]
public bool Force { get; set; }
/// <summary>
/// Allow verbose P4 output (spew).
/// </summary>
[TaskParameter(Optional = true)]
public bool P4Verbose { get; set; }
/// <summary>
/// Runs a reconcile preview, does not submit.
/// </summary>
[TaskParameter(Optional = false)]
public bool Preview { get; set; }
}
/// <summary>
/// Creates a new changelist and reconciles a set of files to submit to a Perforce stream.
/// </summary>
[TaskElement("Reconcile", typeof(ReconcileTaskParameters))]
public class ReconcileTask : BgTaskImpl
{
/// <summary>
/// Parameters for the task
/// </summary>
readonly ReconcileTaskParameters _parameters;
/// <summary>
/// Construct a version task
/// </summary>
/// <param name="parameters">Parameters for this task</param>
public ReconcileTask(ReconcileTaskParameters parameters)
{
_parameters = parameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="job">Information about the current job</param>
/// <param name="buildProducts">Set of build products produced by this node.</param>
/// <param name="tagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override Task ExecuteAsync(JobContext job, HashSet<FileReference> buildProducts, Dictionary<string, HashSet<FileReference>> tagNameToFileSet)
{
HashSet<FileReference> files = ResolveFilespec(Unreal.RootDirectory, _parameters.Files ?? String.Empty, tagNameToFileSet);
if (files.Count == 0 && String.IsNullOrEmpty(_parameters.Directories))
{
throw new AutomationException("No file(s) or directory path(s) specified to reconcile.");
}
if (!CommandUtils.AllowSubmit)
{
Logger.LogWarning("Submitting to Perforce is disabled by default. Run with the -submit argument to allow.");
}
try
{
// Get the connection that we're going to submit with
P4Connection submitP4 = CommandUtils.P4;
if (_parameters.Workspace != null)
{
// Create a brand new workspace
P4ClientInfo client = new P4ClientInfo();
client.Owner = CommandUtils.P4Env.User;
client.Host = Environment.MachineName;
client.RootPath = _parameters.RootDir.FullName ?? Unreal.RootDirectory.FullName;
client.Name = $"{_parameters.Workspace}_{Regex.Replace(client.Host, "[^a-zA-Z0-9]", "-")}_{ContentHash.MD5((CommandUtils.P4Env.ServerAndPort ?? "").ToUpperInvariant())}";
client.Options = P4ClientOption.NoAllWrite | P4ClientOption.Clobber | P4ClientOption.NoCompress | P4ClientOption.Unlocked | P4ClientOption.NoModTime | P4ClientOption.RmDir;
client.LineEnd = P4LineEnd.Local;
if (!String.IsNullOrEmpty(_parameters.Branch))
{
client.View.Add(new KeyValuePair<string, string>($"{_parameters.Branch}/...", "/..."));
}
else
{
client.Stream = _parameters.Stream ?? CommandUtils.P4Env.Branch;
}
CommandUtils.P4.CreateClient(client, AllowSpew: _parameters.P4Verbose);
// Create a new connection for it
submitP4 = new P4Connection(client.Owner, client.Name);
}
StringBuilder p4Path = new StringBuilder();
p4Path.Append(String.Join(" ", files));
p4Path.Append(String.Join(" ", SplitDelimitedList(_parameters.Directories)));
// Scan the relevant portion of our workspace for any changes.
if (CommandUtils.AllowSubmit && !_parameters.Preview)
{
int newCL = submitP4.CreateChange(Description: _parameters.Description.Replace("\\n", "\n", StringComparison.Ordinal));
submitP4.Reconcile(newCL, p4Path.ToString());
int filesChanged = submitP4.ChangeFiles(newCL, out bool bPending).Count;
if (filesChanged == 0)
{
// No files were changed, so we'll log this, delete our temporary P4 changelist, and early exit this method
Logger.LogInformation("No changes to submit.");
submitP4.DeleteChange(newCL);
}
else
{
// Submit it
submitP4.Submit(newCL, out int submittedCL, Force: _parameters.Force);
if (submittedCL <= 0)
{
throw new AutomationException("Submit failed.");
}
Logger.LogInformation("Submitted in changelist {SubmittedCL}", submittedCL);
}
}
else
{
submitP4.ReconcilePreview(p4Path.ToString());
}
}
catch (P4Exception ex)
{
Logger.LogError(KnownLogEvents.Systemic_Perforce, "{Message}", ex.Message);
throw new AutomationException(ex.ErrorCode, ex, ex.Message) { OutputFormat = AutomationExceptionOutputFormat.Silent };
}
return Task.CompletedTask;
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter writer)
{
Write(writer, _parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
return FindTagNamesFromFilespec(_parameters.Files);
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}