Files
UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/OnExitTask.cs
2025-05-18 13:04:45 +08:00

73 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a spawn task
/// </summary>
public class OnExitTaskParameters
{
/// <summary>
/// Executable to spawn.
/// </summary>
[TaskParameter]
public string Command { get; set; } = String.Empty;
/// <summary>
/// Whether to execute on lease termination
/// </summary>
[TaskParameter(Optional = true)]
public bool Lease { get; set; } = false;
}
/// <summary>
/// Spawns an external executable and waits for it to complete.
/// </summary>
[TaskElement("OnExit", typeof(OnExitTaskParameters))]
public class OnExitTask : BgTaskImpl
{
readonly OnExitTaskParameters _parameters;
/// <summary>
/// Construct a spawn task
/// </summary>
/// <param name="parameters">Parameters for the task</param>
public OnExitTask(OnExitTaskParameters parameters)
{
_parameters = parameters;
}
/// <inheritdoc/>
public override async Task ExecuteAsync(JobContext job, HashSet<FileReference> buildProducts, Dictionary<string, HashSet<FileReference>> tagNameToFileSet)
{
string[] commands = _parameters.Command.Split('\n').Select(x => x.Trim()).ToArray();
await AddCleanupCommandsAsync(commands, _parameters.Lease);
}
/// <inheritdoc/>
public override void Write(XmlWriter writer)
{
Write(writer, _parameters);
}
/// <inheritdoc/>
public override IEnumerable<string> FindConsumedTagNames()
{
yield break;
}
/// <inheritdoc/>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}