Files
UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/KubectlTask.cs
2025-05-18 13:04:45 +08:00

95 lines
2.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a Kubectl task
/// </summary>
public class KubectlTaskParameters
{
/// <summary>
/// Command line arguments
/// </summary>
[TaskParameter]
public string Arguments { get; set; }
/// <summary>
/// Base directory for running the command
/// </summary>
[TaskParameter(Optional = true)]
public string BaseDir { get; set; }
}
/// <summary>
/// Spawns Kubectl and waits for it to complete.
/// </summary>
[TaskElement("Kubectl", typeof(KubectlTaskParameters))]
public class KubectlTask : BgTaskImpl
{
readonly KubectlTaskParameters _parameters;
/// <summary>
/// Construct a Kubectl task
/// </summary>
/// <param name="parameters">Parameters for the task</param>
public KubectlTask(KubectlTaskParameters parameters)
{
_parameters = parameters;
}
/// <summary>
/// ExecuteAsync the task.
/// </summary>
/// <param name="job">Information about the current job</param>
/// <param name="buildProducts">Set of build products produced by this node.</param>
/// <param name="tagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override Task ExecuteAsync(JobContext job, HashSet<FileReference> buildProducts, Dictionary<string, HashSet<FileReference>> tagNameToFileSet)
{
FileReference kubectlExe = CommandUtils.FindToolInPath("kubectl");
if (kubectlExe == null)
{
throw new AutomationException("Unable to find path to Kubectl. Check you have it installed, and it is on your PATH.");
}
IProcessResult result = CommandUtils.Run(kubectlExe.FullName, _parameters.Arguments, null, WorkingDir: _parameters.BaseDir);
if (result.ExitCode != 0)
{
throw new AutomationException("Kubectl terminated with an exit code indicating an error ({0})", result.ExitCode);
}
return Task.CompletedTask;
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter writer)
{
Write(writer, _parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
yield break;
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}