65 lines
3.5 KiB
XML
65 lines
3.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\..\Shared\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development;Analyze</Configurations>
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<RootNamespace>AutomationTool</RootNamespace>
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<AssemblyName>BuildGraph.Automation</AssemblyName>
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<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
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<OutputPath>..\..\..\..\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph</OutputPath>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<DebugType>pdbonly</DebugType>
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<DebugType Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' And '$([System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture)' == 'Arm64'">portable</DebugType>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Analyze|AnyCPU'">
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<DocumentationFile></DocumentationFile>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
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<EnforceCodeStyleInBuild>True</EnforceCodeStyleInBuild>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="fastJSON">
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<HintPath>..\..\..\..\Binaries\ThirdParty\fastJSON\netstandard2.0\fastJSON.dll</HintPath>
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</Reference>
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<Reference Include="Ionic.Zip.Reduced">
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<HintPath>..\..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\Shared\MetaData.cs">
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<Link>Properties\MetaData.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Shared\EpicGames.BuildGraph\EpicGames.BuildGraph.csproj" />
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<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\..\Shared\EpicGames.ProjectStore\EpicGames.ProjectStore.csproj" PrivateAssets="All" />
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<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\AutomationUtils\AutomationUtils.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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</ItemGroup>
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</Project> |