Files
UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationUtils/CopyUAT.cs
2025-05-18 13:04:45 +08:00

62 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using AutomationTool;
using UnrealBuildTool;
using EpicGames.Core;
using UnrealBuildBase;
using Microsoft.Extensions.Logging;
/// <summary>
/// Copies all UAT and UBT build products to a directory
/// </summary>
public class CopyUAT : BuildCommand
{
public override void ExecuteBuild()
{
// Get the output directory
string TargetDirParam = ParseParamValue("TargetDir");
if(TargetDirParam == null)
{
throw new AutomationException("Missing -TargetDir=... argument to CopyUAT");
}
// Construct a dummy UnrealBuild object to get a list of the UAT and UBT build products
UnrealBuild Build = new UnrealBuild(this);
Build.AddUATFilesToBuildProducts();
Build.AddUBTFilesToBuildProducts();
// Get a list of all the input files
HashSet<FileReference> SourceFilesSet = new HashSet<FileReference>();
foreach(string BuildProductFile in Build.BuildProductFiles)
{
FileReference SourceFile = new FileReference(BuildProductFile);
SourceFilesSet.Add(SourceFile);
FileReference SourceSymbolFile = SourceFile.ChangeExtension(".pdb");
if(FileReference.Exists(SourceSymbolFile))
{
SourceFilesSet.Add(SourceSymbolFile);
}
FileReference DocumentationFile = SourceFile.ChangeExtension(".xml");
if(FileReference.Exists(DocumentationFile))
{
SourceFilesSet.Add(DocumentationFile);
}
}
// Copy all the files over
DirectoryReference TargetDir = new DirectoryReference(TargetDirParam);
List<FileReference> SourceFiles = SourceFilesSet.OrderBy(x => x.FullName).ToList();
CommandUtils.ThreadedCopyFiles(SourceFiles, Unreal.RootDirectory, TargetDir);
Logger.LogInformation("Copied {NumFiles} files to {TargetDir}", SourceFiles.Count, TargetDir);
File.WriteAllLines(Path.Combine(TargetDirParam, "CopiedFiles.txt"), SourceFiles.Select(F => F.FullName));
}
}