79 lines
4.3 KiB
XML
79 lines
4.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\..\Shared\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<RootNamespace>AutomationUtils</RootNamespace>
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<AssemblyName>AutomationUtils.Automation</AssemblyName>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development</Configurations>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<DebugType>pdbonly</DebugType>
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<DebugType Condition="'$(IsWindows)' == 'true' And '$(IsArm64)' == 'true'">portable</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(EpicGamesMsBuild)' == 'true'">
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<OutputPath>..\..\..\..\Binaries\DotNET\AutomationTool\AutomationUtils</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="fastJSON">
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<HintPath>..\..\..\..\Binaries\ThirdParty\fastJSON\netstandard2.0\fastJSON.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Ionic.Zip.Reduced">
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<HintPath>..\..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
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<Optimize>true</Optimize>
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<Optimize>true</Optimize>
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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</PropertyGroup>
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<!-- The following will glob all platform extensions' AutomationUtils source
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files and include them in the build. They will also appear in VisualStudio -->
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<ItemGroup>
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<Compile Include="../../../../Platforms/*/Source/Programs/AutomationTool/AutomationUtils/**/*.cs">
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<!-- RecursiveDir metadata expands to [PlatformName]/Source/Programs/[etc]. The Replace() will
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replace everything from the first slash to the end leaving just the platform name. Should the
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Replace() fail then RecursiveDir is still an agreeable value -->
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<Link>Platform/$([System.Text.RegularExpressions.Regex]::Replace(%(Compile.RecursiveDir), [\\/].+$, ``))/%(Compile.FileName).cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All"><Private>true</Private></ProjectReference>
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<ProjectReference Include="..\..\Shared\EpicGames.Build\EpicGames.Build.csproj" PrivateAssets="All"> <Private>true</Private> </ProjectReference>
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<ProjectReference Include="..\..\Shared\EpicGames.Horde\EpicGames.Horde.csproj" PrivateAssets="All">
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<Private>true</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\Shared\EpicGames.Perforce\EpicGames.Perforce.csproj" />
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<ProjectReference Include="..\..\Shared\EpicGames.ProjectStore\EpicGames.ProjectStore.csproj" PrivateAssets="All" />
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<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="All"><Private>true</Private></ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Magick.NET-Q16-HDRI-AnyCPU" Version="14.0.0" PrivateAssets="all" />
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<PackageReference Include="System.Drawing.Common" Version="8.0.10" />
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<PackageReference Include="System.Net.Http" Version="4.3.4" />
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<!--Required by Ionic -->
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<PackageReference Include="System.Security.Permissions" Version="8.0.0" />
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<PackageReference Include="System.Text.Encoding.CodePages" Version="8.0.0" />
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<PackageReference Include="Google.Apis.Drive.v3" Version="1.33.1.1225" PrivateAssets="all" />
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<PackageReference Include="Google.Apis.Sheets.v4" Version="1.33.1.1229" PrivateAssets="all" />
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<PackageReference Include="System.Text.RegularExpressions" Version="4.3.1" />
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</ItemGroup>
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</Project> |