Files
UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationTool.csproj
2025-05-18 13:04:45 +08:00

118 lines
5.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\Shared\UnrealEngine.csproj.props" />
<Choose>
<When Condition="'$(IsWindows)' == 'true'">
<PropertyGroup>
<TargetFramework>net8.0-windows10.0.19041</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
</Otherwise>
</Choose>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Exe</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development;Analyze</Configurations>
<ApplicationManifest>app.manifest</ApplicationManifest>
<RootNamespace>AutomationTool</RootNamespace>
<AssemblyName>AutomationTool</AssemblyName>
<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
<NoWarn>$(NoWarn);NETSDK1206</NoWarn>
<EnableDefaultItems>false</EnableDefaultItems>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages> <!-- remove non english resource languages -->
<DebugType>pdbonly</DebugType>
<DebugType Condition="'$(IsWindows)' == 'true' And '$(IsArm64)' == 'true'">portable</DebugType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <!-- required for FileMatcher support code in MSBuild subdir -->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="Ionic.Zip.Reduced">
<HintPath>..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
<Private>true</Private>
</Reference>
<Reference Include="fastJSON">
<HintPath>..\..\..\Binaries\ThirdParty\fastJSON\netstandard2.0\fastJSON.dll</HintPath>
<Private>true</Private>
</Reference>
</ItemGroup>
<Choose>
<When Condition="'$(IsWindows)'=='true'">
<PropertyGroup>
<!-- Reset output type back to a console application as the import of WindowsDesktop sets it to a windows executable -->
<OutputType>Exe</OutputType>
</PropertyGroup>
</When>
</Choose>
<!-- This set of dependencies should be kept as small as possible -->
<ItemGroup>
<Compile Include="..\Shared\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<None Include="app.manifest">
<SubType>Designer</SubType>
</None>
<None Include="..\..\..\Intermediate\ProjectFiles\AutomationTool.csproj.References" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="AWSSDK.SecurityToken" Version="3.7.300.105" />
<PackageReference Include="Magick.NET-Q16-HDRI-AnyCPU" Version="14.0.0" />
<PackageReference Include="Microsoft.Build" Version="17.11.4" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.Build.Locator" Version="1.7.8" />
<!-- Added as a temporary workaround to running from visual studio where the system version of dotnet is run.
Adding a loader context resolves many of the issues, but it still fails when MSBuild tries to write the json -->
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<!-- This set of dependencies should be kept as small as possible -->
<ItemGroup>
<ProjectReference Include="..\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="all" />
<ProjectReference Include="..\Shared\EpicGames.Build\EpicGames.Build.csproj" PrivateAssets="all" />
<ProjectReference Include="..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="all" />
</ItemGroup>
<!-- Various batch files and shell scripts that build or run AutomationTool -->
<ItemGroup>
<None Include="../../../Build/BatchFiles/**/*.*">
<Link>$([System.Text.RegularExpressions.Regex]::Replace(%(FullPath), '^.+?[\\/]BatchFiles[\\/]', 'BatchFiles/'))</Link>
</None>
</ItemGroup>
<!-- Reference file is generated by GenerateProjectFiles scripts (calling UnrealBuildTool). It contains a list of all project files known to UBT based on how it was run. -->
<Import Project="..\..\..\Intermediate\ProjectFiles\AutomationTool.csproj.References" Condition="Exists('..\..\..\Intermediate\ProjectFiles\AutomationTool.csproj.References') And '$(AutomationToolProjectOnly)' == ''" />
</Project>