32 lines
1.2 KiB
XML
32 lines
1.2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\Shared\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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<IsTestProject>true</IsTestProject>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
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<PackageReference Include="MSTest.TestAdapter" Version="3.6.2" />
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<PackageReference Include="MSTest.TestFramework" Version="3.6.2" />
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<PackageReference Include="coverlet.collector" Version="6.0.2">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="System.Text.Json" Version="8.0.5" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj" />
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<ProjectReference Include="..\Shared\EpicGames.Core\EpicGames.Core.csproj" />
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<ProjectReference Include="..\Shared\EpicGames.Perforce\EpicGames.Perforce.csproj" />
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<ProjectReference Include="..\UnrealBuildTool\UnrealBuildTool.csproj" />
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</ItemGroup>
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</Project>
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