Files
UnrealEngine/Engine/Source/Programs/AutoRTFMEngineTests/AutoRTFMEngineTests.Target.cs
2025-05-18 13:04:45 +08:00

66 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class AutoRTFMEngineTestsTarget : TargetRules
{
public AutoRTFMEngineTestsTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "AutoRTFMEngineTests";
// No editor-only data is needed
bBuildWithEditorOnlyData = false;
bCompileAgainstEngine = true;
bCompileAgainstCoreUObject = true;
bCompileAgainstApplicationCore = true;
bCompileWithPluginSupport = true;
bBuildDeveloperTools = false;
bBuildRequiresCookedData = true; // this program requires no data
// No ICU internationalization as it causes shutdown errors.
bCompileICU = false;
// Don't need slate
bUsesSlate = false;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
bIsBuildingConsoleApplication = true;
bLegalToDistributeBinary = true;
// Always want logging so we can see the test results
bUseLoggingInShipping = true;
// Network config
bWithPushModel = true;
bUseIris = true;
// Need to force enable tracing so we can test against it.
bForceEnableTrace = true;
// Load time profiling brings object construction to a crawl.
GlobalDefinitions.Add("LOADTIMEPROFILERTRACE_ENABLED=0");
GlobalDefinitions.Add("UNIX_PLATFORM_FILE_SPEEDUP_FILE_OPERATIONS=1");
// Disable crashreporter to improve startup time.
GlobalDefinitions.Add("NOINITCRASHREPORTER=1");
// Enable the UE_STORE_OBJECT_LIST_INTERNAL_INDEX optimization, as this
// has caused trouble with UObject reconstruction in transactions (SOL-7852)
bFNameOutlineNumber = true;
GlobalDefinitions.Add("WITH_CASE_PRESERVING_NAME=0");
GlobalDefinitions.Add("UE_STORE_OBJECT_LIST_INTERNAL_INDEX=1");
if (!bGenerateProjectFiles)
{
bUseAutoRTFMCompiler = true;
}
}
}