Files
UnrealEngine/Engine/Source/Editor/WorldBrowser/Private/WorldBrowserConfig.cpp
2025-05-18 13:04:45 +08:00

15 lines
330 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WorldBrowserConfig.h"
TObjectPtr<UWorldBrowserConfig> UWorldBrowserConfig::Instance = nullptr;
void UWorldBrowserConfig::Initialize()
{
if(!Instance)
{
Instance = NewObject<UWorldBrowserConfig>();
Instance->AddToRoot();
Instance->LoadEditorConfig();
}
}