54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "Templates/SharedPointer.h"
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class FWorkspaceMenuStructure;
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class IWorkspaceMenuStructure;
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/**
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* The module that defines a structure of the workspace menu.
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* Tab spawners place themselves into one of the categories/groups
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* in this structure upon registration.
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*/
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class FWorkspaceMenuStructureModule : public IModuleInterface
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{
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public:
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virtual ~FWorkspaceMenuStructureModule() {}
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virtual void StartupModule();
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virtual void ShutdownModule();
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/** @return The menu structure that is populated by tab spawners */
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virtual const IWorkspaceMenuStructure& GetWorkspaceMenuStructure() const;
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/** Reset the "Level Editor" category to its default state */
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virtual void ResetLevelEditorCategory();
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/** Reset the "Tools" category to its default state */
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virtual void ResetToolsCategory();
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private:
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TSharedPtr<class FWorkspaceMenuStructure> WorkspaceMenuStructure;
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};
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namespace WorkspaceMenu
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{
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inline FWorkspaceMenuStructureModule& GetModule()
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{
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return FModuleManager::LoadModuleChecked<FWorkspaceMenuStructureModule>("WorkspaceMenuStructure");
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}
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inline const IWorkspaceMenuStructure& GetMenuStructure()
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{
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return GetModule().GetWorkspaceMenuStructure();
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}
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}
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