Files
UnrealEngine/Engine/Source/Editor/VirtualizationEditor/Private/VirtualizationEditorModule.cpp
2025-05-18 13:04:45 +08:00

86 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VirtualizationEditorModule.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Docking/TabManager.h"
#include "Modules/ModuleManager.h"
#include "RehydrationMenuEntry.h"
#include "SVirtualAssetsStatistics.h"
#include "Textures/SlateIcon.h"
#include "Widgets/Docking/SDockTab.h"
#include "WorkspaceMenuStructure.h"
#include "WorkspaceMenuStructureModule.h"
#define LOCTEXT_NAMESPACE "VirtualizationEditor"
IMPLEMENT_MODULE(FVirtualizationEditorModule, VirtualizationEditor);
static const FName VirtualAssetsStatisticsTabName = FName(TEXT("VirtualAssetsStatistics"));
namespace
{
/** Utility function for adding menu entries, called when the module is started */
void SetupMenuEntries()
{
UE::Virtualization::SetupRehydrationContentMenuEntry();
}
} //namespace
void FVirtualizationEditorModule::StartupModule()
{
const FSlateIcon VirtaulAssetsStatisticsIcon(FAppStyle::GetAppStyleSetName(), "DerivedData.Cache.Statistics");
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(VirtualAssetsStatisticsTabName, FOnSpawnTab::CreateRaw(this, &FVirtualizationEditorModule::CreateVirtualAssetsStatisticsTab))
.SetDisplayName(LOCTEXT("VirtualAssetsStatisticsTabTitle", "Virtual Assets"))
.SetTooltipText(LOCTEXT("VirtualAssetsStatisticsTabToolTipText", "Virtual Assets Statistics"))
.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsAuditCategory())
.SetIcon(VirtaulAssetsStatisticsIcon);
#if WITH_RELOAD
// This code attempts to relaunch the tabs when you reload this module
if (IsReloadActive() && FSlateApplication::IsInitialized())
{
ShowVirtualAssetsStatisticsTab();
}
#endif // WITH_RELOAD
SetupMenuEntries();
}
void FVirtualizationEditorModule::ShutdownModule()
{
if (FSlateApplication::IsInitialized())
{
if (VirtualAssetsStatisticsTab.IsValid())
{
VirtualAssetsStatisticsTab.Pin()->RequestCloseTab();
}
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(VirtualAssetsStatisticsTabName);
}
}
void FVirtualizationEditorModule::ShowVirtualAssetsStatisticsTab()
{
FGlobalTabmanager::Get()->TryInvokeTab(FTabId(VirtualAssetsStatisticsTabName));
}
TSharedPtr<SWidget> FVirtualizationEditorModule::CreateVirtualAssetsStatisticsDialog()
{
return SNew(SVirtualAssetsStatisticsDialog);
}
TSharedRef<SDockTab> FVirtualizationEditorModule::CreateVirtualAssetsStatisticsTab(const FSpawnTabArgs& Args)
{
return SAssignNew(VirtualAssetsStatisticsTab, SDockTab)
.TabRole(ETabRole::NomadTab)
[
CreateVirtualAssetsStatisticsDialog().ToSharedRef()
];
}
#undef LOCTEXT_NAMESPACE