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UnrealEngine/Engine/Source/Editor/VirtualTexturingEditor/Public/RuntimeVirtualTextureSetBounds.h
2025-05-18 13:04:45 +08:00

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404 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class URuntimeVirtualTextureComponent;
namespace RuntimeVirtualTexture
{
/** Set the transform on a URuntimeVirtualTextureComponent so that it includes the bounds of all associated primitives in the current world. */
void VIRTUALTEXTURINGEDITOR_API SetBounds(URuntimeVirtualTextureComponent* InComponent);
};