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UnrealEngine/Engine/Source/Editor/VirtualTexturingEditor/Private/MeshPaintVirtualTextureThumbnailRenderer.h
2025-05-18 13:04:45 +08:00

18 lines
613 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ThumbnailRendering/TextureThumbnailRenderer.h"
#include "MeshPaintVirtualTextureThumbnailRenderer.generated.h"
UCLASS(MinimalAPI)
class UMeshPaintVirtualTextureThumbnailRenderer : public UTextureThumbnailRenderer
{
GENERATED_UCLASS_BODY()
//~ Begin UThumbnailRenderer Interface.
virtual bool CanVisualizeAsset(UObject* Object) override;
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
//~ EndUThumbnailRenderer Interface.
};