18 lines
613 B
C++
18 lines
613 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ThumbnailRendering/TextureThumbnailRenderer.h"
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#include "MeshPaintVirtualTextureThumbnailRenderer.generated.h"
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UCLASS(MinimalAPI)
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class UMeshPaintVirtualTextureThumbnailRenderer : public UTextureThumbnailRenderer
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UThumbnailRenderer Interface.
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virtual bool CanVisualizeAsset(UObject* Object) override;
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virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
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//~ EndUThumbnailRenderer Interface.
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};
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