25 lines
647 B
C++
25 lines
647 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Factories/Factory.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UObjectGlobals.h"
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#include "RuntimeVirtualTextureFactory.generated.h"
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class FFeedbackContext;
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class UClass;
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class UObject;
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/** Factory for URuntimeVirtualTexture */
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UCLASS(hidecategories = (Object))
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class URuntimeVirtualTextureFactory : public UFactory
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UFactory Interface
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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//~ Begin UFactory Interface
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};
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