Files
UnrealEngine/Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractionUtils.h
2025-05-18 13:04:45 +08:00

75 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Math/MathFwd.h"
#include "Math/Vector.h"
namespace ViewportInteractionUtils
{
/************************************************************************/
/* 1 Euro filter smoothing algorithm */
/* http://cristal.univ-lille.fr/~casiez/1euro/ */
/************************************************************************/
class VIEWPORTINTERACTION_API FOneEuroFilter
{
private:
class FLowpassFilter
{
public:
/** Default constructor */
FLowpassFilter();
/** Calculate */
FVector Filter(const FVector& InValue, const FVector& InAlpha);
/** If the filter was not executed yet */
bool IsFirstTime() const;
/** Get the previous filtered value */
FVector GetPrevious() const;
private:
/** The previous filtered value */
FVector Previous;
/** If this is the first time doing a filter */
bool bFirstTime;
};
public:
/** Default constructor */
FOneEuroFilter();
FOneEuroFilter(const double InMinCutoff, const double InCutoffSlope, const double InDeltaCutoff);
/** Smooth vector */
FVector Filter(const FVector& InRaw, const double InDeltaTime);
/** Set the minimum cutoff */
void SetMinCutoff(const double InMinCutoff);
/** Set the cutoff slope */
void SetCutoffSlope(const double InCutoffSlope);
/** Set the delta slope */
void SetDeltaCutoff(const double InDeltaCutoff);
private:
const FVector CalculateCutoff(const FVector& InValue);
const FVector CalculateAlpha(const FVector& InCutoff, const double InDeltaTime) const;
const double CalculateAlpha(const double InCutoff, const double InDeltaTime) const;
double MinCutoff;
double CutoffSlope;
double DeltaCutoff;
FLowpassFilter RawFilter;
FLowpassFilter DeltaFilter;
};
}