22 lines
550 B
C++
22 lines
550 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Components/StaticMeshComponent.h"
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#include "VIGizmoHandleMeshComponent.generated.h"
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UCLASS(hidecategories = Object)
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class UGizmoHandleMeshComponent : public UStaticMeshComponent
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{
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GENERATED_BODY()
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public:
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/** Default constructor */
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UGizmoHandleMeshComponent();
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//~ Begin UPrimitiveComponent Interface
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virtual class FPrimitiveSceneProxy* CreateSceneProxy() override;
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//~ End UPrimitiveComponent Interface
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}; |