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UnrealEngine/Engine/Source/Editor/ViewportInteraction/Public/VIGizmoHandleMeshComponent.h
2025-05-18 13:04:45 +08:00

22 lines
550 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Components/StaticMeshComponent.h"
#include "VIGizmoHandleMeshComponent.generated.h"
UCLASS(hidecategories = Object)
class UGizmoHandleMeshComponent : public UStaticMeshComponent
{
GENERATED_BODY()
public:
/** Default constructor */
UGizmoHandleMeshComponent();
//~ Begin UPrimitiveComponent Interface
virtual class FPrimitiveSceneProxy* CreateSceneProxy() override;
//~ End UPrimitiveComponent Interface
};