Files
UnrealEngine/Engine/Source/Editor/VREditor/Private/VREditorCameraWidgetComponent.cpp
2025-05-18 13:04:45 +08:00

37 lines
1004 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VREditorCameraWidgetComponent.h"
#include "IVREditorModule.h"
#include "VREditorAssetContainer.h"
#include "VREditorMode.h"
UVREditorCameraWidgetComponent::UVREditorCameraWidgetComponent()
: Super()
{
// Override this shader for VR camera viewfinders so that we get color-correct images.
//This shader does an sRGB -> Linear conversion and doesn't apply the "UI Brightness" setting .
if (UNLIKELY(IsRunningDedicatedServer()) || HasAnyFlags(RF_ClassDefaultObject)) // @todo vreditor: early out to avoid loading font assets in the cooker on Linux
{
return;
}
if (!IsRunningCommandlet())
{
if (IVREditorModule::IsAvailable())
{
IVREditorModule& VRModule = IVREditorModule::Get();
if (UVREditorMode* VRMode = VRModule.GetVRMode())
{
const UVREditorAssetContainer& VRAssetContainer = VRMode->GetAssetContainer();
{
OpaqueMaterial_OneSided = VRAssetContainer.CameraWidgetMaterial;
}
}
}
}
}