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UnrealEngine/Engine/Source/Editor/UnrealEdMessages/Classes/FileServerMessages.h
2025-05-18 13:04:45 +08:00

36 lines
892 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Misc/Guid.h"
#include "FileServerMessages.generated.h"
/**
* Implements a message that is published by file servers when they're ready to accept connections.
*/
USTRUCT()
struct FFileServerReady
{
GENERATED_USTRUCT_BODY()
/** Holds the list of IP addresses that the file server is listening on. */
UPROPERTY(EditAnywhere, Category="Message")
TArray<FString> AddressList;
/** Holds the file server's application identifier. */
UPROPERTY(EditAnywhere, Category="Message")
FGuid InstanceId;
/** Default constructor. */
FFileServerReady() { }
/** Creates and initializes a new instance. */
FFileServerReady(const TArray<FString>& InAddressList, const FGuid& InInstanceId)
: AddressList(InAddressList)
, InstanceId(InInstanceId)
{ }
};