392 lines
8.3 KiB
C#
392 lines
8.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class UnrealEd : ModuleRules
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{
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public UnrealEd(ReadOnlyTargetRules Target) : base(Target)
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{
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if(!Target.bCompileAgainstEditor)
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{
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throw new BuildException("Unable to instantiate UnrealEd module for non-editor targets.");
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}
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bEnableExceptions = !Target.bUseAutoRTFMCompiler;
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PrivatePCHHeaderFile = "Private/UnrealEdPrivatePCH.h";
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SharedPCHHeaderFile = "Public/UnrealEdSharedPCH.h";
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"StructViewer",
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"MainFrame",
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"TurnkeySupport",
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"MessagingCommon",
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"MovieSceneCapture",
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"PlacementMode",
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"Settings",
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"SettingsEditor",
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"ViewportSnapping",
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"SourceCodeAccess",
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"OutputLog",
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"PortalServices",
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"PhysicsAssetEditor",
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"Media",
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"VirtualTexturingEditor",
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"HotReload",
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"StaticMeshEditor",
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"WorkspaceMenuStructure",
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"LandscapeEditor",
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"Blutility",
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"SlateReflector",
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"PackagesDialog",
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"GraphEditor",
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"SourceControlWindows",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetDefinition",
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"DirectoryWatcher",
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"Documentation",
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"Engine",
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"Json",
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"Projects",
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"SandboxFile",
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"Slate",
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"SlateCore",
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"EditorFramework",
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"SourceControl",
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"UncontrolledChangelists",
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"UnrealEdMessages",
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"BlueprintGraph",
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"HTTP",
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"FunctionalTesting",
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"AutomationController",
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"Localization",
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"AudioEditor",
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"NetworkFileSystem",
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"UMG",
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"NavigationSystem",
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"MeshDescription",
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"StaticMeshDescription",
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"MeshBuilder",
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"MaterialShaderQualitySettings",
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"EditorSubsystem",
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"InteractiveToolsFramework",
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"TypedElementFramework",
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"TypedElementRuntime",
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"ToolMenusEditor",
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"StatusBar",
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"InterchangeCore",
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"InterchangeEngine",
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"DeveloperToolSettings",
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"SubobjectDataInterface",
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"SubobjectEditor",
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"PhysicsUtilities",
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"ToolWidgets",
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"AssetTools",
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"WidgetRegistration",
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"GameplayTasks",
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"TargetPlatform",
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"CommonMenuExtensions",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ImageCore",
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"AssetRegistry",
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"AssetTagsEditor",
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"BSPUtils",
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"LevelSequence",
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"AnimGraph",
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"AppFramework",
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"CinematicCamera",
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"CookMetadata",
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"CurveEditor",
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"DataLayerEditor",
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"DerivedDataCache",
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"Zen",
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"DesktopPlatform",
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"LauncherPlatform",
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"EngineSettings",
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"IESFile",
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"ImageWrapper",
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"ImageWriteQueue",
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"InputCore",
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"JsonObjectGraph",
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"LauncherServices",
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"MaterialEditor",
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"MessageLog",
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"PakFile",
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"PropertyEditor",
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"RawMesh",
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"MeshUtilitiesCommon",
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"SkeletalMeshUtilitiesCommon",
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"TextureUtilitiesCommon",
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"RenderCore",
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"RHI",
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"Sockets",
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"StatsViewer",
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"SwarmInterface",
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"TargetPlatform",
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"TargetDeviceServices",
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"EditorWidgets",
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"GraphEditor",
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"Kismet",
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"JsonUtilities",
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"Landscape",
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"MeshPaint",
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"Foliage",
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"FoliageEdit",
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"MaterialUtilities",
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"LocalizationService",
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"LevelEditor",
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"AddContentDialog",
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"GameProjectGeneration",
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"HierarchicalLODUtilities",
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"Analytics",
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"AnalyticsET",
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"PixelInspectorModule",
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"MovieScene",
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"MovieSceneTracks",
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"ViewportInteraction",
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"VREditor",
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"ClothingSystemEditor",
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"ClothingSystemRuntimeInterface",
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"ClothingSystemRuntimeCommon",
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"PIEPreviewDeviceProfileSelector",
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"PakFileUtilities",
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"TimeManagement",
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"ScriptDisassembler",
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"ToolMenus",
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"FreeImage",
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"UATHelper",
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"IoStoreUtilities",
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"EditorInteractiveToolsFramework",
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"TraceLog",
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"TraceAnalysis",
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"TraceServices",
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"DeveloperSettings",
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"AnimationBlueprintLibrary",
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"MaterialBaking",
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"CookOnTheFly",
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"CookOnTheFlyNetServer",
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"Zen",
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"BuildSettings",
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"SubobjectEditor",
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"HeadMountedDisplay",
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"FieldNotification",
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"VirtualizationEditor",
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"GeometryCore",
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"UniversalObjectLocatorEditor",
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"Renderer",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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"FontEditor",
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"StaticMeshEditor",
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"TextureEditor",
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"UMGEditor",
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"ClassViewer",
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"StructViewer",
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"CollectionManager",
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"ContentBrowser",
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"CurveTableEditor",
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"DataTableEditor",
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"EditorSettingsViewer",
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"LandscapeEditor",
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"KismetCompiler",
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"DetailCustomizations",
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"ComponentVisualizers",
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"MainFrame",
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"TurnkeySupport",
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"PackagesDialog",
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"Persona",
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"PhysicsAssetEditor",
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"SettingsEditor",
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"StringTableEditor",
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"Blutility",
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"ScriptableEditorWidgets",
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"WorkspaceMenuStructure",
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"PlacementMode",
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"MeshUtilities",
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"MergeActors",
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"RenderResourceViewer",
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"ProjectSettingsViewer",
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"BehaviorTreeEditor",
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"ViewportSnapping",
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"GameplayTasksEditor",
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"UndoHistory",
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"SourceCodeAccess",
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"HotReload",
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"PortalProxies",
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"PortalServices",
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"OverlayEditor",
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"ClothPainter",
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"Media",
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"VirtualTexturingEditor",
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"WorldBookmark",
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"WorldPartitionEditor",
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"CSVtoSVG",
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"SourceControlWindowExtender",
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"AnimationSettings",
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"GameplayDebuggerEditor",
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"StructUtilsTestSuite"
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}
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);
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if (Target.bBuildTargetDeveloperTools)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"ProjectTargetPlatformEditor",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SessionFrontend",
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"LegacyProjectLauncher",
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"DeviceManager",
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"ProjectTargetPlatformEditor",
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"PListEditor",
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"TraceInsights",
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}
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);
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}
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"Documentation",
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"GraphEditor",
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"Kismet",
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"AudioEditor",
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"LocalizationService",
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"ViewportInteraction",
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"VREditor",
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"MeshPaint",
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"PropertyEditor",
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"ToolMenusEditor",
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"ClothingSystemEditor",
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"MaterialShaderQualitySettings",
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"EditorInteractiveToolsFramework",
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"AddContentDialog",
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"AnimationBlueprintLibrary",
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"AutomationController",
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"CommonMenuExtensions",
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"CurveEditor",
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"HierarchicalLODUtilities",
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"MaterialUtilities",
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"StatsViewer",
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"SubobjectDataInterface",
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"LevelEditor",
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"LevelSequence",
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"MaterialEditor",
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"GameProjectGeneration",
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"DataLayerEditor",
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"VirtualizationEditor",
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"EditorWidgets",
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"WidgetRegistration",
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"StatusBar",
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"MeshBuilder",
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"UATHelper",
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"UncontrolledChangelists",
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"SubobjectEditor",
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"FoliageEdit",
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"UniversalObjectLocatorEditor",
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"MaterialBaking",
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"MovieSceneTracks",
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}
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);
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// Add include directory for Lightmass
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PublicIncludePaths.Add("Programs/UnrealLightmass/Public");
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTagsEditor",
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"CollectionManager",
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"ContentBrowser",
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"MeshUtilities",
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"KismetCompiler",
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"GameplayTasks",
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"PropertyEditor",
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"ClassViewer",
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicDependencyModuleNames.Add("AudioMixerXAudio2");
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PrivateDependencyModuleNames.Add("WindowsPlatformFeatures");
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PrivateDependencyModuleNames.Add("GameplayMediaEncoder");
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"UEOgg",
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"Vorbis",
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"VorbisFile",
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"DX11Audio"
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);
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}
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"FBX",
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"FreeType2"
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);
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SetupModulePhysicsSupport(Target);
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if (Target.bCompileRecast)
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{
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PrivateDependencyModuleNames.Add("Navmesh");
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PublicDefinitions.Add("WITH_RECAST=1");
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if (Target.bCompileNavmeshSegmentLinks)
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{
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PublicDefinitions.Add("WITH_NAVMESH_SEGMENT_LINKS=1");
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}
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else
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{
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PublicDefinitions.Add("WITH_NAVMESH_SEGMENT_LINKS=0");
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}
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if (Target.bCompileNavmeshClusterLinks)
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{
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PublicDefinitions.Add("WITH_NAVMESH_CLUSTER_LINKS=1");
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}
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else
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{
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PublicDefinitions.Add("WITH_NAVMESH_CLUSTER_LINKS=0");
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}
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}
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else
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{
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PublicDefinitions.Add("WITH_RECAST=0");
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PublicDefinitions.Add("WITH_NAVMESH_CLUSTER_LINKS=0");
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PublicDefinitions.Add("WITH_NAVMESH_SEGMENT_LINKS=0");
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}
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if (Target.bWithLiveCoding)
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{
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PrivateIncludePathModuleNames.Add("LiveCoding");
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}
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}
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}
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