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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/Subsystems/PropertyVisibilityOverrideSubsystem.h
2025-05-18 13:04:45 +08:00

33 lines
1005 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EditorSubsystem.h"
#include "PropertyVisibilityOverrideSubsystem.generated.h"
class FProperty;
class UObject;
/** Bindable event for external objects to hook into ControlRig-level execution */
DECLARE_DELEGATE_RetVal_OneParam(bool, FShouldHidePropertyDelegate, const FProperty*);
UCLASS(MinimalAPI)
class UPropertyVisibilityOverrideSubsystem : public UEditorSubsystem
{
GENERATED_BODY()
public:
UNREALED_API static UPropertyVisibilityOverrideSubsystem* Get();
virtual bool ShouldCreateSubsystem(UObject* Outer) const override { return true; }
UNREALED_API void RegisterShouldHidePropertyDelegate(const FName& DelegateName, const FShouldHidePropertyDelegate& Delegate);
UNREALED_API void UnregisterShouldHidePropertyDelegate(const FName& DelegateName);
UNREALED_API virtual bool ShouldHideProperty(const FProperty* Property) const;
private:
TMap<FName, FShouldHidePropertyDelegate> ShouldHidePropertyDelegates;
};