37 lines
859 B
C++
37 lines
859 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EditorSubsystem.h"
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#include "BrushEditingSubsystem.generated.h"
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class FLevelEditorViewportClient;
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class FEditorModeTools;
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class HHitProxy;
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class ABrush;
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struct FViewportClick;
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UCLASS(abstract, MinimalAPI)
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class UBrushEditingSubsystem : public UEditorSubsystem
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{
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GENERATED_BODY()
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public:
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UNREALED_API UBrushEditingSubsystem();
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virtual bool ProcessClickOnBrushGeometry(FLevelEditorViewportClient* ViewportClient, HHitProxy* InHitProxy, const FViewportClick& Click) { return false; }
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virtual void UpdateGeometryFromSelectedBrushes() {}
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virtual void UpdateGeometryFromBrush(ABrush* Brush) {}
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virtual bool IsGeometryEditorModeActive() const { return false; }
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virtual void DeselectAllEditingGeometry() {};
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virtual bool HandleActorDelete() { return false; };
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private:
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};
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