15 lines
300 B
C++
15 lines
300 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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struct FAnalyticsEventAttribute;
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class FShaderStatsFunctions
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{
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public:
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UNREALED_API static void GatherShaderAnalytics(TArray<FAnalyticsEventAttribute>& Attributes);
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static void WriteShaderStats();
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};
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