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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/ShaderStats.h
2025-05-18 13:04:45 +08:00

15 lines
300 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
struct FAnalyticsEventAttribute;
class FShaderStatsFunctions
{
public:
UNREALED_API static void GatherShaderAnalytics(TArray<FAnalyticsEventAttribute>& Attributes);
static void WriteShaderStats();
};