Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/SAssetEditorViewport.h
2025-05-18 13:04:45 +08:00

39 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "SEditorViewport.h"
class FEditorViewportClient;
class FViewportTabContent;
class FMenuBuilder;
struct FAssetEditorViewportConstructionArgs;
class SAssetEditorViewport : public SEditorViewport
{
public:
SLATE_BEGIN_ARGS(SAssetEditorViewport)
{
}
SLATE_ATTRIBUTE(FVector2D, ViewportSize);
SLATE_ARGUMENT(TSharedPtr<FEditorViewportClient>, EditorViewportClient)
SLATE_END_ARGS()
UNREALED_API void Construct(const FArguments& InArgs, const FAssetEditorViewportConstructionArgs& InViewportConstructionArgs);
UNREALED_API void OnSetViewportConfiguration(FName ConfigurationName);
UNREALED_API bool IsViewportConfigurationSet(FName ConfigurationName) const;
UNREALED_API void GenerateLayoutMenu(FMenuBuilder& MenuBuilder) const;
protected:
UNREALED_API virtual void BindCommands() override;
UNREALED_API virtual TSharedRef<FEditorViewportClient> MakeEditorViewportClient() override;
FName ConfigKey;
TWeakPtr<FViewportTabContent> ParentTabContent;
};