Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/SActorEditorContext.h
2025-05-18 13:04:45 +08:00

29 lines
744 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Widgets/SCompoundWidget.h"
class SActorEditorContext : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SActorEditorContext) {}
SLATE_ARGUMENT(UWorld*, World)
SLATE_END_ARGS()
UNREALED_API void Construct(const FArguments& InArgs);
UNREALED_API ~SActorEditorContext();
UNREALED_API virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
static UNREALED_API bool IsVisible(UWorld* InWorld);
private:
void OnEditorMapChange(uint32 MapChangeFlags = 0) { Rebuild(); }
void OnActorEditorContextSubsystemChanged();
void Rebuild();
bool bNeedsRebuild;
bool bIsContextExpanded;
UWorld* World;
};