Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/MaterialGraphNode_Knot.h
2025-05-18 13:04:45 +08:00

38 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MaterialGraph/MaterialGraphNode.h"
#include "MaterialGraphNode_Knot.generated.h"
UCLASS(MinimalAPI)
class UMaterialGraphNode_Knot : public UMaterialGraphNode
{
GENERATED_UCLASS_BODY()
public:
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool ShouldOverridePinNames() const override;
virtual FText GetPinNameOverride(const UEdGraphPin& Pin) const override;
virtual void OnRenameNode(const FString& NewName) override;
virtual TSharedPtr<class INameValidatorInterface> MakeNameValidator() const override;
virtual bool CanSplitPin(const UEdGraphPin* Pin) const override;
virtual bool IsCompilerRelevant() const override { return false; }
virtual UEdGraphPin* GetPassThroughPin(const UEdGraphPin* FromPin) const override;
virtual bool ShouldDrawNodeAsControlPointOnly(int32& OutInputPinIndex, int32& OutOutputPinIndex) const override { OutInputPinIndex = 0; OutOutputPinIndex = 1; return true; }
virtual TSharedPtr<SGraphNode> CreateVisualWidget() override;
// End of UEdGraphNode interface
UEdGraphPin* GetInputPin() const
{
return UMaterialGraphNode::GetInputPin(0);
}
UEdGraphPin* GetOutputPin() const
{
return UMaterialGraphNode::GetOutputPin(0);
}
};