Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/LevelViewportClickHandlers.h
2025-05-18 13:04:45 +08:00

68 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/UObjectGlobals.h"
#include "HitProxies.h"
#include "UObject/ObjectPtr.h"
class AActor;
class ABrush;
class FLevelEditorViewportClient;
class UModel;
class USceneComponent;
struct FTypedElementHandle;
struct FViewportClick;
struct HActor;
struct HGeomEdgeProxy;
struct HGeomPolyProxy;
struct HGeomVertexProxy;
/**
* A hit proxy class for sockets in the main editor viewports.
*/
struct HLevelSocketProxy : public HHitProxy
{
DECLARE_HIT_PROXY();
TObjectPtr<AActor> Actor;
TObjectPtr<USceneComponent> SceneComponent;
FName SocketName;
HLevelSocketProxy(AActor* InActor, USceneComponent* InSceneComponent, FName InSocketName)
: HHitProxy(HPP_UI)
, Actor( InActor )
, SceneComponent( InSceneComponent )
, SocketName( InSocketName )
{}
virtual void AddReferencedObjects( FReferenceCollector& Collector ) override
{
Collector.AddReferencedObject( Actor );
Collector.AddReferencedObject( SceneComponent );
}
};
namespace LevelViewportClickHandlers
{
bool ClickViewport(FLevelEditorViewportClient* ViewportClient, const FViewportClick& Click);
bool ClickElement(FLevelEditorViewportClient* ViewportClient, const FTypedElementHandle& HitElement, const FViewportClick& Click);
bool UNREALED_API ClickActor(FLevelEditorViewportClient* ViewportClient,AActor* Actor,const FViewportClick& Click,bool bAllowSelectionChange);
bool ClickComponent(FLevelEditorViewportClient* ViewportClient, HActor* ActorHitProxy, const FViewportClick& Click);
void ClickBrushVertex(FLevelEditorViewportClient* ViewportClient,ABrush* InBrush,FVector* InVertex,const FViewportClick& Click);
void ClickStaticMeshVertex(FLevelEditorViewportClient* ViewportClient,AActor* InActor,FVector& InVertex,const FViewportClick& Click);
void ClickSurface(FLevelEditorViewportClient* ViewportClient, UModel* Model, int32 iSurf, const FViewportClick& Click);
void ClickBackdrop(FLevelEditorViewportClient* ViewportClient,const FViewportClick& Click);
void ClickLevelSocket(FLevelEditorViewportClient* ViewportClient, HHitProxy* HitProxy, const FViewportClick& Click);
};