25 lines
749 B
C++
25 lines
749 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Instances/InstancedPlacementClientInfo.h"
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#include "EditorPlacementSettings.generated.h"
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class AInstancedPlacementPartitionActor;
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struct FISMComponentDescriptor;
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class FArchive;
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struct FPropertyChangedEvent;
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UCLASS()
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class UEditorInstancedPlacementSettings : public UInstancedPlacemenClientSettings
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{
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GENERATED_BODY()
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public:
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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virtual void PostLoad() override;
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virtual void Serialize(FArchive& Ar) override;
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virtual void RegisterISMDescriptors(AInstancedPlacementPartitionActor* ParentPartitionActor, TSortedMap<int32, TArray<FTransform>>& ISMDefinition) const override;
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}; |