32 lines
810 B
C++
32 lines
810 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Features/IModularFeature.h"
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#include "HAL/Platform.h"
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#include "UObject/NameTypes.h"
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class FString;
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class IPIEAuthorizer : public IModularFeature
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{
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public:
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virtual ~IPIEAuthorizer() {}
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static FName GetModularFeatureName()
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{
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static FName FeatureName = FName(TEXT("PIEAuthorizer"));
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return FeatureName;
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}
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/**
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* Used to gate play-in-editor functionality, where a PIE session may be
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* undesirable given some external plugin's state.
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*
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* @param OutReason [out] A string describing why play was denied by this plugin.
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* @return False to block play-in-editor from continuing, true to allow.
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*/
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virtual bool RequestPIEPermission(bool bIsSimulateInEditor, FString& OutReason) const = 0;
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};
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