Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/GPUSkinCacheVisualizationMenuCommands.h
2025-05-18 13:04:45 +08:00

65 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "UObject/NameTypes.h"
#include "Templates/SharedPointer.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Framework/Commands/Commands.h"
class FEditorViewportClient;
class UNREALED_API FGPUSkinCacheVisualizationMenuCommands : public TCommands<FGPUSkinCacheVisualizationMenuCommands>
{
public:
enum class FGPUSkinCacheVisualizationType : uint8
{
Overview,
Memory,
RayTracingLODOffset
};
struct FGPUSkinCacheVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
FGPUSkinCacheVisualizationType Type;
FGPUSkinCacheVisualizationRecord()
: Name()
, Command()
, Type(FGPUSkinCacheVisualizationType::Overview)
{
}
};
typedef TMultiMap<FName, FGPUSkinCacheVisualizationRecord> TGPUSkinCacheVisualizationModeCommandMap;
typedef TGPUSkinCacheVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
FGPUSkinCacheVisualizationMenuCommands();
TCommandConstIterator CreateCommandConstIterator() const;
static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
virtual void RegisterCommands() override;
void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
inline bool IsPopulated() const
{
return CommandMap.Num() > 0;
}
private:
void BuildCommandMap();
bool AddCommandTypeToMenu(FMenuBuilder& Menu, const FGPUSkinCacheVisualizationType Type, bool bSeparatorBefore = false) const;
static void ChangeGPUSkinCacheVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
static bool IsGPUSkinCacheVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
TGPUSkinCacheVisualizationModeCommandMap CommandMap;
};