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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/FractureToolDelegates.h
2025-05-18 13:04:45 +08:00

32 lines
989 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Delegates/Delegate.h"
#include "HAL/Platform.h"
class FFractureToolDelegates
{
public:
/** Return a single FFractureToolDelegates object */
static UNREALED_API FFractureToolDelegates& Get();
FSimpleMulticastDelegate OnFractureExpansionBegin;
FSimpleMulticastDelegate OnFractureExpansionUpdate;
FSimpleMulticastDelegate OnFractureExpansionEnd;
DECLARE_MULTICAST_DELEGATE_OneParam(FOnVisualizationSettingsChanged, bool);
FOnVisualizationSettingsChanged OnVisualizationSettingsChanged;
DECLARE_MULTICAST_DELEGATE_TwoParams(FOnUpdateExplodedView, uint8, uint8);
FOnUpdateExplodedView OnUpdateExplodedView;
DECLARE_MULTICAST_DELEGATE_OneParam(FOnUpdateFractureLevelView, uint8);
FOnUpdateFractureLevelView OnUpdateFractureLevelView;
DECLARE_MULTICAST_DELEGATE_OneParam(FOnUpdateVisualizationSettings, bool);
FOnUpdateVisualizationSettings OnUpdateVisualizationSettings;
};